Sarah Atherton, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is fixated on the number 35. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Sarah studied abroad. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. By chance she met her sister recently and the two have been together since.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane. Bonds: Family, Nature. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Quick Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur, while still mostly black, has prominent grey streaks. His eyes are blue and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Quick reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Depressed. Bonds: Attractive, Military, Slave. Occupation: Unemployed
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Uncommon Weapon.
Foxilon Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely white suit with green socks and a vest with buckled shoes. His golden hair is lengthy and is close to two feet long. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Halflings.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Shy, Racist. Bonds: Immigrant, Attractive, Religious. Occupation: Scribe
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Chrysoberyl (60 gp). Alexandrite (800 gp). Sard (30 gp). Bloodstone (30 gp). 1 Minor magic item.
Anthony Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Miner. He keeps his long red hair kept up in a rat tail. He has several tiny emerald earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Logical, Fighting. Flaws: Antagonistic, Secretive. Bonds: Rich, Job. Occupation: Miner
Voice: German accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 600 gp.
Igden Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he usually wears his tan robe and has his spear always slung over his shoulder. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them
History: He got into the Roofer business at a young age. Igden was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Igden decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Ideals: Opinionated. Flaws: Shy. Bonds: Job, Criminal record, Family. Occupation: Roofer
Voice: Rolls R's
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp. Cloth of gold vestments (50 gp). Silver chalice with lapis lazuli gems (50 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).
Jelenneth Ryoma, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her hair, while still mostly chestnut, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with her Marshal father left her crippled. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: She seems to be bored by most things; and she is content
Flaws: Ugly, Antagonistic, Mundane, Disease. Bonds: Job. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 30 gp. Azurite (4 gp). 1 Darkwood Buckler.
Nurkara Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female does not wear sleeves and tends to eschew shirts when she can avoid it. She is tall, broad shouldered and powerfully built. Her chestnut hair is braided into rings. She has brown eyes and a brown hat with a white feather.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Nurkara enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Balancing her hectic life and new Beggar responsibilities is difficult; and to unite with her brother
Ideals: Disciplined. Flaws: Hedonist, Ugly. Bonds: Family, Job. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 900 gp. Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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