Jezebeth Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She sports green clothing, slightly heavier than average wear. Her dark red hair, when down, is lengthy. She has gleaming, smiling gold eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Map Maker, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: Retire the richest woman in the east.
Ideals: Persistence, Logical, Entrepeneur. Bonds: Job. Occupation: Baker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 76 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: Amber (60 gp).
Aline Churchill, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears bulky brown painted plate armor. Her golden hair has been sun bleached extensively. Her blue unseeing eyes seem to look past you.
Personality: She is witty, but her monotone delivery comes off as unnerving She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Aline lived on a farm with her father, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To reunite with her absent father.
Ideals: Joker. Flaws: Disease, Fearful. Bonds: Family, Immigrant. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 24 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2400 gp. Obsidian (8 gp). Silver pearl (150 gp). Fiery yellow corundum (600 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item.
Jaxi Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a fancy black dress. Her gold crest is lengthy. She has several tiny jet earrings on each ear.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was always a brilliant, if unscrupulous mind. She found a children's book about a Dragonborn Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: Meet up once more with her childhood friend.
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Criminal record, Adventurer. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp.
Bertram Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet feathered hat and violet clothes, and he perpetually has his club ready. He wears a feathered hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Guardian, Religious. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 10)
Armor Class 8
Hit Points 71 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 9 (-1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +2 / 3d6-2, Grapple +5
Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Modean Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail, and a wedding ring on his right hand. He has black hair. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to loving parents in a slum to the east. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Modean never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He has decided he is irredeemable.
Ideals: Disciplined, Justice. Bonds: In love, Criminal record, Poor. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Riardon Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Entrepeneur, Athletic. Flaws: Impulsive. Bonds: Job, Family. Occupation: Shepherd
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 58 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 4d4-2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 700 pp. Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (800 gp). 1 Medium magic item.
Habor Faith, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his kukri always slung over his shoulder. He carries with him a set of kukris on his belt, each one with a sapphire on the hilt. His hair is brown and curly. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Habor took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Adventurer
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 16)
Armor Class 11
Hit Points 156 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
Possessions: 10000 gp. Jeweled gold crown (4000 gp). Embroidered and bejeweled glove (4000 gp). Silver comb with moonstones (400 gp). Solid gold idol (300 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
