Damakos Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears dark leathers with embroidery. He wears his chestnut hair up. He wears crescent spectacles with a black brim.
Personality: Damakos speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with singing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He became a Marshal soon after.
Motivation: Further expansion of business.
Ideals: Impeccable, Artistic. Flaws: Mundane. Bonds: Job. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 11)
Armor Class 8
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
Possessions: 2400 gp. Deep blue spinel (400 gp). Violet garnet (400 gp). Black pearl (400 gp). Blue sapphire (1000 gp). Violet garnet (400 gp). Hematite (4 gp). Jet (40 gp). Azurite (4 gp). Silver pearl (40 gp). 1 Minor magic item.
Baern Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His golden hair is kept up in a ponytail inside a broad hat. His eyes are brown and catlike.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Merchant in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Merchant. He has worked as a Merchant like his father before him.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.
Ideals: Gifted. Bonds: Job. Occupation: Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 2000 cp.
Merla Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a white vest and prefers grey and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her silver hair is knotted and matted. Her amber eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food she seems plenty friendly. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of western immigrants she idolized her mother. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She used her abilities to travel the world and help people.
Motivation: An old rival family wants her found.
Ideals: Philantrophist, Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Bookbinder
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 15)
Armor Class 13
Hit Points 67 (15d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +5
Possessions: Golden yellow topaz (600 gp). Azurite (6 gp). Black pearl (600 gp). Alexandrite (600 gp). Onyx (60 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Sardonyx (60 gp). Citrine (60 gp). Eye agate (6 gp). Deep blue spinel (600 gp). Iolite (60 gp). Rich purple corundum (900 gp). Blue quartz (6 gp). Chrysoprase (60 gp). Smoky quartz (60 gp). 1 Medium magic item.
Dreali Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, violet cloak. He has a long white beard with little hanging trinkets. He has a dull look in his hazel eyes.
Personality: Dreali wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north to a Shoemaker, Dreali learned a great deal about his mother's area of expertise. A gifted student he started as a Carpenter, but he got bored and became a Shoemaker. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Bonds: Job, Adventurer, Religious. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 gp. Tiger eye turquoise (6 gp). 1 Breastplate. 1 Masterwork studded leather.
Heward Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the south, but his parents moved at a very young age to the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Mason.
Motivation: Sabotage a competitor.
Flaws: Ugly. Bonds: Job, Immigrant, Religious. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 340 gp. 2 Acid flasks.
Vanchu Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She has a slight overbite and is overall scrawny. Her hair is blonde and curly. Her amber eyes dart from person to person.
Personality: She is almost excessively polite to everyone, even when angry. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To settle down with her crush; and to find somewhere to settle down
Ideals: Gifted, Logical. Flaws: Shy, Mundane. Bonds: Has a crush. Occupation: Tanner
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 82 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 1000 gp. Star rose quartz (50 gp). Freshwater pearl (8 gp). Blue star sapphire (800 gp). Alexandrite (300 gp). Alexandrite (300 gp). Azurite (8 gp). Banded agate (8 gp). Onyx (50 gp). 1 Minor magic item.
Diesa Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her golden hair is lengthy and is close to two feet long. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 11th year, her parents were killed by a gnolls raid, leaving Diesa alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diesa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge.
Ideals: Fighting, Athletic, Gifted. Flaws: Addict. Bonds: Enemies. Occupation: Gardener
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1400 sp. 1 Masterwork Light wooden shield.
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