Neega Kent, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and sports empty pouches on her belt. Her red hair is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Neega is depressed about a lot of things. She tends to be a nihilist. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Gifted from a young age, Neega studied abroad. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to travel the world and help people.
Motivation: She feels kind of lost in life; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane, Depressed. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp.
Shedinn Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His crest is brass, silky, and of moderate length. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is an amazing painter.
History: He was born in a small desert village. Shedinn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted psionic powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Gifted. Bonds: Attractive, Nature, Religious. Occupation: Mason
Voice: French accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Dwarven, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 35000 sp. 1 Minor magic item.
Verna Underbough, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear flannel. Her black hair is long and unkept. She wears large thick round spectacles.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Verna was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She was granted martial powers by her dying brother.
Motivation: She's repulsed by the PC; and her religion dominates her actions
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Doctor
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Celestial, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: Black pearl (200 gp). Lapis lazuli (12 gp). Rock crystal (30 gp). 1 Minor magic item.
Beloril Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. His hair is short and black. He has green eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Gifted from a young age, Beloril studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and a deep hatred of illithids
Ideals: Gifted. Bonds: Poor, Enemies, In love, Religious. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 260 gp.
Diggory Huckabee, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair and beard is wavy and long. He has a tattooed face.
Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a very good compulsive liar and kleptomaniac.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business; and money/treasure
Flaws: Insane, Mundane, Antagonistic. Bonds: Rich, Criminal record, Job. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 700 sp.
Ralf Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Mason. His hair is long and red with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the west his family was never financially stable. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Mason like his mother before him.
Motivation: Regain custody of his daughter; and further expansion of business
Flaws: Insomniac. Bonds: Job, Slave, Poor, Family. Occupation: Mason
Voice: German accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
Possessions: 10000 cp. Moonstone (70 gp).
Leaf Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears professional attire. She has done her best to style her black fur to look like a famous performer. She has copper eyes and a brown hat with a grey feather.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Leaf lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Carpenter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Leaf never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: To unite with her brother; and her relatives are trying to arrange a marriage
Ideals: Optimist. Bonds: Attractive, Guardian, In love, Family. Occupation: Adventurer
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp. Blue quartz (6 gp).
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