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NPC Generator

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Advanced [show]


Skamos Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his blue hair in a pixie cut. His white eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his brother before him, after school he went straight into learning to become a Masseuse. He has drifted from career to career and currently works as a Masseuse.

Motivation: Marry his brother to traveling adventurers; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Family, Criminal record, Immigrant, Job. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Skamos Abstract, Male Tiefling Wizard 14
Medium (6'6") Tiefling, Lawful Evil (CR 14)
Armor Class 8
Hit Points 55 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)20 (+5) 11 (+0)16 (+3)
Skills History +10, Religion +10
Senses Passive Perception 10
Languages Common, Orc, Draconic, Undercommon, Dwarven, Aquan
Attacks Melee +5 / 4d6+0, Ranged +3 / 4d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day184444433200

Possessions: Large well-done wool tapestry (400 gp). Carved bone or ivory statuette (30 gp).


Social Check DCs


Tomph Palomarez, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman prefers to wear white pants and tee shirts, and sports empty pouches on her belt. With bright white hair. Her eyes are green.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Tomph was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Architect work with an outfit from a few towns over. Architect work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Architect for the past few years.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Optimist. Bonds: Family, Job, Adventurer. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Tomph Palomarez, Female Half-Orc Monk 11
Medium (4'11") Half-Orc, Chaotic Good (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 14 (+2)8 (-1) 12 (+1)4 (-3)
Skills History +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 3d8+5, Ranged +6 / 3d8+2, Grapple +5

Possessions: 2000 gp. Zircon (20 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Tim Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He is muscular with a powerful set of arms. His top hat is riddled with cuts and holes. His eyes are amber and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Tim was born in the east. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Philantrophist, Persistence. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Tim Brownrigg, Male Human Rogue 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)16 (+3) 17 (+3)17 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Elven, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Flame Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a brown and pastel handkerchief worn on his left side. He wears his black fur up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast forest. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Poor, Religious, Nature. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Flame Wind, Male Tabaxi Commoner 6
Medium (5'2") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)8 (-1) 15 (+2)12 (+1)
Skills Deception +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mumpena Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'3", this woman wears blue leather gloves, a blue jacket, and tight pants. She has wavy silver hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Her mother raised her in a mountain cabin. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: In love, Nature. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Mumpena Gimlen, Female Gnome Druid 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)16 (+3) 9 (-1)10 (+0)
Skills Animal Handling +1, History +5
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Halfling, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Jade (80 gp).


Social Check DCs


Mara Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She wears bulky blue painted plate armor. She has a hunchback. Her tied-back hair is silver. Her gray unseeing eyes seem to look past you.

Personality: Calm and collected, she is a well trained Tanner. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Mara was born in the west. At a young age she loved to build and create. She was an apprentice working in her mother's forge. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is unsatisfied with her job.

Ideals: Justice, Persistence. Flaws: Ugly, Disease. Bonds: Job. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Mara Caphaxath, Female Elf Commoner 2
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Gerald Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his falchion ready. He wears his silver hair up in a very large beehive style do. His hazel eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Barber job and began his own company from there.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Nature, Job. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Washington, Male Human Wizard 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 200 gp.


Social Check DCs

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