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Advanced [show]


Kerkad Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light black in addition to tight pants. He wears a deerstalker hat to hide his balding. He has gleaming, smiling gold eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep.

Ideals: Opinionated, Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Apothecary

Voice: Breathy voice

Attributes [hide]

Kerkad Orexijandilin, Male Dragonborn Adept 4
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. Emerald (900 gp). 1 Minor magic item.


Social Check DCs


Arnold Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears dark leathers with embroidery. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Half-Elf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Gifted. Bonds: Religious, Adventurer, Rich. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Arnold Callan, Male Half-Elf Druid 11
Medium (5'3") Half-Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 800 gp. Jeweled electrum ring (6000 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Embroidered and bejeweled glove (1000 gp). Golden circlet with four aquamarines (1000 gp). Gold dragon comb with red garnet eye (900 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Grisha Dayton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. He has a moderate pudge and is not very fit. He wears his brown hair down. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Grisha hails from a village terrorized by illithids. In his 12th year, his parents were killed by a illithids raid, leaving Grisha alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of illithids

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Enemies. Occupation: Baker

Voice: French accent

Attributes [hide]

Grisha Dayton, Male Half-Orc Cleric 1
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Athletics +6, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Celestial, Auran
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. Bloodstone (80 gp).


Social Check DCs


Tyna Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white shirt with thin green vertical stripes and yellow pants. She is physically well-built. Her golden hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Calm and collected, she is a well trained Herbalist. She works hard and plays hard.

History: Tyna was raised in a hard working conservative environment. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. She hasn't told them the truth, but wants to settle down with them.

Motivation: Nothing but the best is good enough for her; and wants her loneliness to end

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Debt, Has a crush. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Tyna Copperkettle, Female Halfling Bard 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Theriatis Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears bulky blue painted plate armor. His red hair is braided into rings. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Criminal record, Poor. Occupation: Doctor

Voice: Mousy voice

Attributes [hide]

Theriatis Mystralath, Male Elf Rogue 8
Medium (4'11") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 500 gp. Aquamarine (1200 gp). Fire opal (1600 gp). Obsidian (15 gp). Aquamarine (1200 gp).


Social Check DCs


Valafar Faith, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black tunic with red highlights, and long blue pants that bunch up around his shoes. His dark red hair is smooth and relatively long. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not trust anyone and sleeps with one eye open.

History: The child of western immigrants he idolized his mother. Valafar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Valafar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends

Ideals: Passionate. Flaws: Insomniac. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Valafar Faith, Male Tiefling Paladin 4
Medium (6'7") Tiefling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)17 (+3) 11 (+0)17 (+3)
Skills Insight +2, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Druidic, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 23000 sp.


Social Check DCs


Bardryn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She very much looks the part of a Painter. She is an epitome of beauty. With bright white hair. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Optimist. Bonds: Job, Attractive, In love, Rich. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bardryn Aranore, Female Dwarf Adept 4
Medium (3'11") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 38000 sp.


Social Check DCs

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