Henk Wheatley, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a white poncho over his likewise colored trousers and shirt. His white hair is lengthy. His hazel eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He would rather hide behind his crafts than deal with other people.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his dancing dream.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Justice, Artistic. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp. White pearl (150 gp).
Hadarai Raethran, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy white hair. He is baby faced.
Personality: Hadarai is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Depressed, PTSD. Bonds: Nature. Occupation: Butcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 51 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnome, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1100 gp. Black pearl (1100 gp). Blue star sapphire (1200 gp). Chrysoberyl (70 gp). 1 Minor magic item. 1 Minor magic item.
Purban Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is knotted and matted. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his mother.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Stableman, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Expand his business; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 104 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Halfling, Dwarven, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. Azurite (4 gp). Deep green spinel (60 gp). Tiger eye turquoise (4 gp). Banded agate (4 gp). Peridot (40 gp). Tiger eye turquoise (4 gp). Star ruby (1400 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bimpnottin Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a card on it. She has wavy black hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Bimpnottin lived on a farm with her father, near the main road leading to a nearby town. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family, Religious. Occupation: Blacksmith
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 44 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Black pearl (900 gp). Coral (60 gp). Black star sapphire (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Jane Digby, Female Human [Permalink]
Personal [hide]
Description: She wears a grey cloak and cross-gartered yellow stockings. She is physically well-built. Her hair is black and very short. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is happy with her job as a Guard. She turns her eye from what people do, preferring to live and let live. Jane enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised in a plains tribe. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She struck the Guard job and began her own company from there.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Flaws: Hedonist. Bonds: Attractive, Job, Nature, Immigrant. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 160 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Direcris Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He wears a feathered hat to cover his moderate length rusty crest. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Direcris lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He was always very intelligent and has formed a secret society of philosophers.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Flaws: Mundane, Secretive. Bonds: Poor, Immigrant, Criminal record, Family. Occupation: Merchant
Voice: German accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 19)
Armor Class 9
Hit Points 128 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +8 / 5d8+2, Ranged +5 / 5d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Star rose quartz (20 gp). Brown-green garnet (90 gp). Deep blue spinel (1100 gp). Black pearl (1100 gp). Lapis lazuli (13 gp). Chalcedony (20 gp). Bloodstone (20 gp). Black pearl (1100 gp). Violet garnet (1100 gp). Jet (90 gp). Peridot (20 gp). Tourmaline (90 gp). Blue quartz (13 gp). Zircon (20 gp). Red-brown spinel (90 gp). Violet garnet (1100 gp). Star rose quartz (20 gp). Bloodstone (20 gp). Black pearl (1100 gp). Hematite (13 gp). Rock crystal (20 gp). Onyx (20 gp). Rose (20 gp). Red-brown spinel (90 gp). 1 Medium magic item.
Fistula Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, she is an attractive figure. She wears baggy white pantaloons and a green scarf. Her hair is greying and her face has many wrinkles. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She speaks before she thinks and is too direct. She has a small toy that she constantly fidgets with.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Mason mother left her crippled. She's since become an addict/alcoholic.
Motivation: To get a good night's sleep; and wants to raise her children well
Flaws: Impulsive, Addict, Disease, Insomniac. Bonds: Attractive. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: Azurite (8 gp). Red spinel (40 gp).
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