Aramil Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. He has a long silver beard with little hanging trinkets. His violet eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Gnomish culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Aramil hails from a village terrorized by illithids. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the south, certain he would find work there.
Motivation: Revenge.
Flaws: Racist, Antagonistic. Bonds: Immigrant, Enemies, Nature. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Meriele Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses in tan turtlenecks beneath a white coat with violet slacks. She sports a flattop hair cut. Her eyes are amber.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Meriele took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Revenge; and she has decided she is irredeemable
Ideals: Passionate. Flaws: Fearful. Bonds: Nature, Criminal record, Enemies. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Terran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp).
Oriel Kendal, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She dresses in collared shirts and wears a proper scarf over her head. Beneath her clothing is a huge mess of scar tissue. Her hair is chestnut, silky, and of moderate length. She tend to wears goggles to shield her eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Oriel was left her father's suit of armor and trained in its use and care. She used her abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Philantrophist. Bonds: Slave, Attractive, Military. Occupation: Animal Trainer
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 120 gp. Zircon (40 gp).
Bilga Winthrop, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She sports white clothing, slightly heavier than average wear. Her whole body is exceptionally muscular. She has styled her chestnut hair well, parting it to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is business-like. She takes instructions and follows them to the letter. She is obsessed with finding treasure.
History: She was born the only child of a wealthy merchant. She found a children's book about a Half-Orc Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Interpreter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1 Banded mail. 1 Half-Plate.
Faral Horineth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her tied-back hair is silver. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She uses divination through singing.
History: She was raised by priests from a young age. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.
Motivation: She has a rivalry with the Church that dominates her actions; and she is greedy
Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Religious, Mentor. Occupation: Painter
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
Mialee Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is renowned for her bright blue dresses and hats. Her whole body is exceptionally muscular. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is skeptical of what others tell her and is slow to trust.
History: She was born to a criminal king-pin and mafia family Her mother was a mechanic, and taught her how to fix just about anything. She has set out to sabotage the competition.
Motivation: Further expansion of business; and she is a bit of a kleptomaniac
Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Job, Criminal record. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Wella Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she tends to wear a large red jacket. Her white hair is cut jaggedly and amateurishly. Her eyes are likewise blue.
Personality: She is irascible and easily irritated. She also hits on women, regardless of circumstances.
History: Born in the east to a Shipwright, Wella learned a great deal about her father's area of expertise. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. She's also a talented Guard, but doesn't like to broadcast it.
Motivation: She's repulsed by the PC; and someone believes her a fraud
Ideals: Gifted. Flaws: Antagonistic. Bonds: Has a crush, Job, Enemies. Occupation: Shipwright
Voice: Breathy voice
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 6000 sp. 1 Chain shirt. 1 Masterwork studded leather. 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!