Hecat Grief, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is well dressed, but even with her fine clothing she looks run-down. Her silver hair is singed and shortened. Her black eyes peer out from beneath her top black hat.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she wants revenge against giants
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Shoemaker
Voice: German accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 16000 cp.
Lone In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a pastel vest and prefers brown and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her beige fur is long and unkept. Her eyes are blue.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother was a soldier and died while she was still young. Lone was left her mother's suit of armor and trained in its use and care. She now spends her time doing works of charity.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Military. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 12)
Armor Class 14
Hit Points 78 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 gp. Golden yellow topaz (1600 gp). Azurite (4 gp). Sard (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manea Blame, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Doctor. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has moderate length white hair. She has a tattooed face.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She has all her life been fascinated with dancing.
History: Born in the east to a Doctor, Manea learned a great deal about her mother's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She inherited the family business which she has now maintained for 5 years.
Motivation: Find a way to reverse the transformation of her sister; and sabotage a competitor
Ideals: Justice, Artistic. Bonds: Job, Adventurer, Family. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 23 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 800 gp. Black pearl (1400 gp).
Adelard Klein, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is green, and he wears a heavy violet leather apron most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is heavily combed to the left. His amber eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.
History: Born in the west to a Jeweler, Adelard learned a great deal about his mother's area of expertise. Adelard was born on a far western plains where he grew up under the tutelage of his mother, an expert Jeweler. He has achieved small success as a Jeweler.
Motivation: Meet up once more with his childhood friend; and wants to open a new tavern
Flaws: Shy. Bonds: Military, Job, Immigrant, Adventurer. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Dentratha Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears baggy green pantaloons and a brown scarf. Her silver crest is lengthy. Her eyes are red and beady.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with finding treasure.
History: The child of northern immigrants she idolized her mother. She moved from fad to fad and when she turned 15 she discovered painting. She moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant. Occupation: Scribe
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2000 sp.
Odo Cotton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown clothing when he does not wear armor. With bright chestnut hair and a scraggly beard. His eyes are a pleasant violet.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to fit into much smaller and tighter spaces than normal.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Fighting, Gifted. Bonds: Rich, Job, Has a crush. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 210 gp.
Joan Charlton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a long, brown, dusty cloak. She has a long blonde ponytail with little hanging trinkets. Her eyes are likewise brown.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born at the edge of vast island. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been saving her money to try and buy her brother's freedom.
Motivation: Marry her brother to traveling adventurers.
Ideals: Philantrophist. Bonds: Nature, Family. Occupation: Fortune-teller
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
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