Shamil Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her hair, while still mostly silver, has prominent grey streaks. Her hazel unseeing eyes seem to look past you.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born to loving parents in a slum to the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise her children well.
Flaws: Ugly, Disease, Selfish. Bonds: Family, Poor. Occupation: Armorer
Voice: Soft and melodious
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 gp. Alexandrite (600 gp). Tiger eye turquoise (6 gp). Amber (90 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.
Heward Hailey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He has moderate length silver hair. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. A true patriot, Heward would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Architect.
Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge
Bonds: Poor, Job, Military, Religious, Enemies. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Masterwork Light wooden shield.
Malmûg Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of magic around his neck, and a axe on his belt. He keeps his black hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: To be a Guard again; and he'd like to take his coworkers down a peg
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Banker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 31 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 9 (-1) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp.
Lia Firahel, Female Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a slight overbite and is overall scrawny. She sports a flattop hair cut. Her thin eyebrows rest above her beady violet eyes.
Personality: She can speak with the recently deceased. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born in the east, but her parents moved at a very young age to the south. She moved from fad to fad and when she turned 15 she discovered dancing. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Tethren Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'7". He is renowned for his bright black suits and hats, and his gloved hand is found clutching a club. His hair is blue and very short. His eyes are silver and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in a small forest village. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Optimist, Gifted. Bonds: Nature, Family, Enemies. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 73 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Goblin
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
Possessions: 200 gp. Black opal (400 gp). Smoky quartz (80 gp). Blue quartz (7 gp). Rich purple corundum (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Suhnae Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Calm and collected, he is a well trained Interpreter. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted druidic powers by his dying sister.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Impulsive, Depressed. Bonds: Job. Occupation: Interpreter
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 61 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +4
Possessions: 2100 gp. Moonstone (80 gp). Red-brown spinel (70 gp). Black pearl (900 gp). Alexandrite (900 gp). Emerald (600 gp). Obsidian (7 gp). Banded agate (7 gp). Obsidian (7 gp).
Torgga Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left arm. She has the majority of her body covered in plate. With bright brown hair. Her amber unseeing eyes seem to look past you.
Personality: She is fixated on the number 94. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born blind and as such lacked many opportunities for work. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Flaws: Disease, Insane. Bonds: Adventurer. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
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