Cressel Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'1". He is wearing a tight black one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a warhammer. He keeps his chestnut hair in a flapper bob. His eyes, though not visible through his cowl, are gold.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Cressel and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and many gnolls want him driven away
Flaws: Racist, Fearful, Antagonistic. Bonds: Religious, Enemies. Occupation: Bather
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 8
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
Possessions: 2000 sp. Star rose quartz (70 gp). Eye agate (7 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bardryn Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She prefers to wear grey pants and tee shirts. Her tied-back hair is red. She has green eyes and a grey hat with a white feather.
Personality: She is a hateful person. She taunts others and blames them for her problems. She invites people to come help in her community garden.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Brewer arts, while her father instructed her in etiquette, music and courtly manner. Her mother was a mechanic, and taught her how to fix just about anything. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 350 gp.
Cory Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Marshal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his father and his sister before him, after school he went straight into learning to become a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Gold and topaz bottle stopper cork (1000 gp). Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Ida Compton, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt. She keeps her white hair in a flapper bob. Her hazel eyes are slightly larger than normal.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a ruthless business woman, a trait she acquired from her father.
History: Ida lived on a farm with her father, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Apothecary and was forced into it by her family; and wants to raise her children well
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Burgell Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is typically in his Blacksmith uniform. He has a hunchback. He wears his brown hair up. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across
History: A powerful slaver made him what he is. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.
Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record, Mentor. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Abyssal, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.
Oriel Bristol, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Beneath her clothing is a huge mess of scar tissue. She has auburn hair. She is very pretty but has cold, dead eyes.
Personality: She is fixated on the number 44. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She misses her home and complains about the freezing weather, even in summer.
History: She was born to loving parents in a slum to the east. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She left for the east, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and she is currently in port desperately looking for someone to get her out
Flaws: Insane. Bonds: Slave, Attractive, Immigrant, Poor. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. Sard (70 gp).
Burgell Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue coat over a white low-cut shirt, and a small hat upon his head. His blonde hair has been sun bleached extensively. His half smiles and violet eyes are beguiling and draw you in.
Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear.
Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Glassblower
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 24000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
