Antrara Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an entirely black suit with green socks and a vest with buckled shoes. Her scarlet crest is unkempt and raggedy. Her eyes, though not visible through her cowl, are gold.
Personality: She is very quiet and rarely speaks above a whisper. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She helped her mother out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Shy. Bonds: Poor, Job, Religious. Occupation: Layabout
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 600 gp.
Wymar Jacobs, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. He wears his golden hair up in a very large beehive style do. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Joker, Extrovert. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 52 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Aquan, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 310 pp.
Adrex Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left leg. He is generally well dressed albeit a few years behind the times. His crest is rusty and very short. His gold unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Adrex was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: A strong sense of loyalty to Elven people; and marry his sister to traveling adventurers
Flaws: Disease, Insane, Racist. Bonds: Attractive. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Fulbar Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with deerstalker hat. His white hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels threatened by others; and he's looking for his big break
Ideals: Logical. Flaws: Fearful. Bonds: Adventurer, Criminal record, Job. Occupation: Weaver
Voice: Hissing voice
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 70 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. Smoky quartz (80 gp). Tiger eye turquoise (13 gp). White pearl (140 gp). Blue star sapphire (1500 gp). Fiery yellow corundum (1500 gp). Blue quartz (13 gp). Golden yellow topaz (1200 gp). Star rose quartz (80 gp). Black opal (1500 gp). Tiger eye turquoise (13 gp).
Aline Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a violet and red handkerchief worn on her right side. She carries with her a set of warhammers on her belt, each one with a topaz on the hilt. She keeps her black hair in a pixie cut. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She invites people to come help in her community garden.
History: She served in the navy to pay for her family's outstanding loans. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Bonds: Attractive, Military, Rich, Job. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 47 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 200 pp. A necklace of small pink pearls (3000 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A small bag of saffron. (20 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cecily Rayden, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Dyer, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. She wears her hair in dreadlocks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a great chef.
History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her mother's forge. She became a Dyer soon after.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Shy. Bonds: Job, Attractive, Military. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Senteq Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gifted from a young age, Senteq studied abroad. Brilliant and gifted he never wanted to apply himself. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Senteq never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: His religion dominates his actions; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: In love, Religious. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 80 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!