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Advanced [show]


Jasmine Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a white vest and prefers green and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has shaved her head bald. Her green eyes lackadaisically let the world flow into them.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has never given up on her music dream.

Motivation: Revenge; and she wants revenge against gnolls

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Jasmine Bigheart, Female Halfling Aristocrat 9
Small (2'10") Halfling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 58 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 8 (-1)11 (+0)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Sylvan, Druidic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1100 gp.


Social Check DCs


Harvest Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. His top hat is riddled with cuts and holes. His eyes are hazel.

Personality: Harvest wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Tanner; and he's attracted to the pc

Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Has a crush, Poor. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Harvest Of Spirit, Male Tabaxi Ranger 6
Medium (5'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)7 (-2) 17 (+3)12 (+1)
Skills Acrobatics +4, Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sethrekar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His brass crest is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Artistic, Gifted. Flaws: Antagonistic, Shy. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Sethrekar Ebynichtomonis, Male Dragonborn Barbarian 9
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 71 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 13 (+1)8 (-1) 6 (-2)16 (+3)
Skills History +2, Persuasion +6
Senses Passive Perception 8
Languages
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4

Possessions: 1100 gp. Banded agate (11 gp). Peridot (30 gp). Freshwater pearl (11 gp). Golden yellow topaz (400 gp). Red spinel (60 gp). Emerald (1400 gp).


Social Check DCs


Spring Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His brown fur is greasy and uncared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. A true patriot, Spring would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Ugly, Addict. Bonds: Enemies, Military, Slave. Occupation: Brewer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Spring Of Winter, Male Tabaxi Rogue 3
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Brass mug with jade inlays (300 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Windy In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears brown cloth garments or leather armor. He sports a flattop fur cut. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Windy was born in the west. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Dilettante and occasionally as a mercenary.

Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend

Ideals: Entrepeneur, Persistence. Bonds: Job, Adventurer, Family. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Windy In the Morning, Male Tabaxi Sorcerer 10
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 16 (+3)8 (-1)
Skills Deception +3, Religion +6
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 2200 gp. Blue quartz (13 gp). Chrysoberyl (140 gp). Peridot (20 gp). Bloodstone (20 gp). Hematite (13 gp).


Social Check DCs


Manfred Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears violet leather gloves, a violet jacket, and tight pants. He carries with him a set of flails, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise amber.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Manfred was born with his father's beautiful face. His father took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Fighting, Opinionated. Bonds: Attractive, Nature, Adventurer. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Fasharash, Male Half-Elf Ranger 15
Medium (5'11") Half-Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 104 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 8000 gp. Chalcedony (80 gp). Rose (80 gp). 1 Medium magic item.


Social Check DCs


Herleva Trollope, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses in collared shirts and wears a proper scarf over her head. She has slicked back red hair. Her blue eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, she has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Herleva took refuge in the large cave and found the beat up greatsword and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her spouse's relatives view her with great suspicion; and she desires power and/or immortality

Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Herleva Trollope, Female Human Rogue 11
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 84 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Athletics +3, Deception +6
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +6

Possessions: 2200 gp. White pearl (110 gp). Sardonyx (60 gp). Chrysoberyl (110 gp). Zircon (60 gp). Malachite (13 gp). Jade (110 gp). Bloodstone (60 gp). Azurite (13 gp).


Social Check DCs

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