Williamina Brownrigg, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is an epitome of beauty. Her chestnut hair is thinning but still full. She has gray eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born several months after her father was called into army service. In her 16th year, her parents were killed by a goblins raid, leaving Williamina alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Williamina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: To prove her worth to the world.
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Military, Enemies. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 2000 cp. Onyx (80 gp).
Edge Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He very much looks the part of a Assassin. His wide-brimmed hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Edge was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 290 gp. 1 Masterwork Uncommon Weapon.
Fargrim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'5", this man wears an entirely grey suit with brown socks and a vest with buckled shoes. His brown hair is cut short. He wears crescent spectacles with a black brim.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A powerful brothel owner made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Entrepeneur. Bonds: Criminal record, Nature, Mentor. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1700 sp. 1 Masterwork Common Melee.
Jarsali Fasharash, Female Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a faded coat and loose pants complete with top hat. Her whole body is exceptionally muscular. Her white hair is knotted and matted. Her gray eyes peer out from beneath her top tan hat.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is obsessed with a lost civilization.
History: She was born several months after her father was called into army service. There was a wharf not far from home where she often wandered off to fish. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends.
Ideals: Joker. Bonds: Immigrant, Adventurer, Military, Nature. Occupation: Barkeep
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Azzakh Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length gold crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with writing.
History: Azzakh hails from a village terrorized by orcs. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by orcs. Azzakh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: A deep hatred of orcs.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Bather
Voice: Boston accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 260 gp. 1 Banded mail.
Mreksh Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His black crest is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Mreksh reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive, Military. Occupation: Barrister
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Auran, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Kaladan Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He sports black clothing, slightly heavier than average wear. His brass crest is heavily combed to the right. This red eyed westerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Kaladan studied abroad. After coming to the age of reason, Kaladan took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Joker, Gifted, Entrepeneur. Flaws: Fearful. Bonds: Adventurer. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 100 pp. Solid gold idol (500 gp).
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