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NPC Generator

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Advanced [show]


Bharash Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears baggy black pantaloons and a red scarf, and a wedding ring on his left hand. His long bronze crest is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love.

Flaws: Addict. Bonds: In love, Enemies, Religious, Rich. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Bharash Sumnarghthrysh, Male Dragonborn Monk 7
Medium (6'7") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)10 (+0) 17 (+3)12 (+1)
Skills Insight +6, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. A miniature golden chest with tiny emeralds lining the top (30 gp). Solid gold idol (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Adran Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a white handlebar mustache and slicked back white hair. His amber unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of western immigrants he idolized his father. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants revenge against goblins.

Flaws: Disease, Secretive, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Adran Ariessus, Male Elf Commoner 5
Medium (5'5") Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kite Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. He has a slight overbite and is overall scrawny. His black fur is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a wizard, Kite was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kite took refuge in the large cave and found the beat up axe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Mentor, Nature. Occupation: Servant

Voice: Sleepy voice

Attributes [hide]

Kite Shore, Male Tabaxi Rogue 1
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 7 (-2)17 (+3)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Bullseye lantern.


Social Check DCs


Left-Handed Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has done his best to style his gray fur to look like a famous performer. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast mountains. His father took him hunting and taught him how to get in the mind of other creatures. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and to protect his home

Ideals: Entrepeneur. Flaws: Addict, Ugly. Bonds: Nature. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Left-Handed Of Ale, Male Tabaxi Bard 9
Medium (5'10") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 27 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)10 (+0) 6 (-2)13 (+1)
Skills Intimidation +4, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 190 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dreali Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is bald on top and has large black tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. He has never given up on his singing dream.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Artistic. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Dreali Qualanthri, Male Elf Aristocrat 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 20 pp.


Social Check DCs


Fallthra Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she has the majority of her body covered in plate. Her black hair is singed and shortened. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Fallthra was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Fallthra Bloodkith, Female Dwarf Warrior 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 350 gp.


Social Check DCs


Rinn Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'3" and does not wear sleeves and tends to eschew shirts when she can avoid it. Her tied-back hair is brown. This amber eyed easterner is not easily forgotten.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Energy wise she seems alert and responsive.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rinn took refuge in the ruined castle and found the beat up shield and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She'd like to take her coworkers down a peg; and she has money and likes to spend it

Ideals: Professionalism. Bonds: Job, Nature, Immigrant, Rich. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Rinn Ostoroth, Female Elf Cleric 13
Medium (5'3") Elf, Neutral Good (CR 13)
Armor Class 8
Hit Points 65 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)13 (+1) 18 (+4)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d4+1, Ranged +2 / 4d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655443210

Possessions: 3000 gp. Carved bone or ivory statuette (50 gp). Large well-done wool tapestry (300 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (300 gp). Gold music box (2000 gp). Brass mug with jade inlays (300 gp). Carved bone or ivory statuette (50 gp). 1 Medium magic item.


Social Check DCs

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