Guy Read, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is business-like. He takes instructions and follows them to the letter. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Professionalism, Artistic. Flaws: Insomniac. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 6000 cp.
Hecat Comedy, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner, and carries crossbows. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She invites people to come help in her community garden.
History: Hecat was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hecat fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and to get a good night's sleep
Ideals: Fighting, Philantrophist. Flaws: Insomniac, Racist. Bonds: Attractive. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Dondon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft yellow waves gently in the breeze. He is portly but not overly obese. He keeps his auburn hair in a flapper bob. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is business-like. He takes instructions and follows them to the letter. Dondon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Dondon was born in the north. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and to unite with his sister
Ideals: Professionalism, Persistence. Bonds: Rich, Attractive, Family. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 16)
Armor Class 11
Hit Points 38 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Giant, Gnome
Attacks Melee +3 / 4d10-2, Ranged +5 / 4d10+0, Grapple +0
Possessions: 500 pp. Tiger eye turquoise (14 gp). Deep blue spinel (1500 gp). Banded agate (14 gp). Onyx (30 gp). Azurite (14 gp). Jade (160 gp). Deep blue spinel (1500 gp). Jasper (30 gp). Deep green spinel (160 gp). Zircon (30 gp). Rhodochrosite (14 gp). Obsidian (14 gp). Alexandrite (1500 gp). Deep blue spinel (1500 gp). Onyx (30 gp). Hematite (14 gp). Malachite (14 gp). Violet garnet (1500 gp). Smoky quartz (30 gp). Deep green spinel (160 gp). 1 Medium magic item. 1 Medium magic item.
Rinn Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a tan coat over a grey low-cut shirt, and a feathered hat upon her head. She has a very tight haircut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Rinn wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 500 sp.
Oloric Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His hair is black and very short. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Oloric embodies much of what other species detest in the Dwarves. He is a ruthless business man, a trait he acquired from his father.
History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Oloric and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. Obsidian (5 gp). Aquamarine (200 gp). Coral (110 gp). Malachite (5 gp).
Tûkâ Westcott, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is kept up in a ponytail inside a feathered hat. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He struck the Blacksmith job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is his passion
Flaws: Shy. Bonds: Attractive, Religious, Military, Job, Adventurer. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6 Acid flasks.
Alberich Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Barkeep uniform. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a cross on it. His blonde hair is heavily combed to the left. He has a dull look in his violet eyes.
Personality: He has always had a great fascination with Dwarven culture. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gifted from a young age, Alberich studied abroad. Cursed with a spirit at a very young age, Alberich has worked very hard to control his curse. He inherited the family business which he has now maintained for 2 years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted. Flaws: Racist, Antagonistic, Disease. Bonds: Job. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!