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NPC Generator

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Advanced [show]


Myria Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a tight fitting red shirt and pants. With wild brown hair. She has a tattooed face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with her god.

History: Myria was raised in a hard working conservative environment. Her childhood dream was to be a Crown-heir, but she was a colossal failure. She has been saving her money to try and buy her brother's freedom.

Motivation: Her spouse's relatives view her with great suspicion; and she has a crush on the local crown-heir

Ideals: Persistence. Bonds: Religious, Job, Family, Has a crush. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Myria Glenfellow, Female Halfling Rogue 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 10 (+0)17 (+3)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delebean Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he very much looks the part of a Bather. His long red hair is drawn into a two foot long braid. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a wizard, Delebean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to be a crown-heir again

Ideals: Opinionated, Philantrophist. Bonds: Job, Mentor. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Delebean Gimlen, Male Gnome Ranger 8
Small (3'2") Gnome, Neutral Good (CR 8)
Armor Class 9
Hit Points 67 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +1 / 2d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 120 pp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with Stetson hat. She carries with her a set of monstrous two handed axes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears a colorful flower in her lavender fur. Her fierce green eyes like to dwell on things.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She misses her home and complains about the freezing weather, even in summer.

History: Born in the east to a Butcher, Dagger learned a great deal about her father's area of expertise. Her childhood dream was to be a Herbalist, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Fighting, Joker. Bonds: Attractive, Immigrant, Job. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Dagger On the Water, Female Tabaxi Rogue 1
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Arcana +2, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp. Tiger eye turquoise (13 gp).


Social Check DCs


Zykroff Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black armored body suit, with a simple pastel line shooting up and back down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her crest is black and very short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She got into the Shoemaker business at a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Zykroff and her spouse have recently divorced.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Sensitive, Antagonistic. Bonds: Attractive, Job. Occupation: Shoemaker

Voice: Low range voice

Attributes [hide]

Zykroff Ghaallixirn, Female Dragonborn Rogue 9
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 56 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 7 (-2)19 (+4)
Skills History +2, Intimidation +7
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 700 gp. Malachite (12 gp). Aquamarine (1200 gp).


Social Check DCs


Nicor Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His white hair is knotted and matted. His silver eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Shipwright, his father struggled to pay the bills. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Slave. Occupation: Painter

Voice: Whispers

Attributes [hide]

Nicor Charisma, Male Tiefling Barbarian 7
Medium (6'8") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 46 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)15 (+2) 13 (+1)19 (+4)
Skills Acrobatics +6, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp. Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His whole body is exceptionally muscular. His auburn hair is greasy and uncared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Qualen Bafflestone, Male Gnome Adept 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 20 (+5)17 (+3) 10 (+0)15 (+2)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Fivin Nailo, Male Elf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear tan pants and tee shirts. His skin is also unnaturally pale. His white hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Fivin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast forest. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Secretive. Bonds: Military, Nature, Immigrant. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Fivin Nailo, Male Elf Barbarian 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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