Stacee Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a well pressed and immaculate suit (or dress). Her red hair is kept up in a ponytail inside a Stetson hat. Her eyes are gray and catlike.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. The war was a terrible time for her, and Stacee does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in the west. Her mother was a soldier and died while she was still young. Stacee was left her mother's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 16000 cp.
Millicent Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a tight violet one piece outfit complete with pants, hood, and a cape. Her blonde hair is cut short. She is very pretty but has cold, dead eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with finding treasure.
History: Millicent hails from a village terrorized by gnolls. Over the years she perfected her riding and shooting skills. She used her abilities to travel the world and help people.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Enemies, Nature. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 85 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 18 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Aquan, Sylvan, Orc
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Peridot (60 gp). Rose (60 gp). Jasper (60 gp). Brown-green garnet (40 gp). Obsidian (15 gp). White opal (1100 gp). Peridot (60 gp). Onyx (60 gp). White opal (1100 gp). Coral (40 gp). Deep blue spinel (400 gp). Aquamarine (400 gp). Jasper (60 gp). 1 Medium magic item.
Aerdeth Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He has a large tan mantle and cape that has been intricately interwoven into his green robe. Beneath his clothing is a huge mess of scar tissue. He keeps his long golden hair kept up in a rat tail. He wears large thick round spectacles.
Personality: A skeptical and narcissistic man, Aerdeth's first love is himself. His second love is also himself. The war was a terrible time for him, and Aerdeth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He feels the way he acts is they only way to get by in the world; and he feels kind of lost in life
Ideals: Impeccable. Flaws: Depressed. Bonds: Slave, Military, Rich. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp. 1 Climber’s kit. 1 Climber’s kit.
Oloric Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is bristling with hidden weapons, mostly daggers and greatswords. His hair is chestnut and curly. He has a dull look in his green eyes.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born at the edge of vast forest. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly. Bonds: Poor, Criminal record, Enemies, Family, Nature. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Sylvan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 sp.
Anverth Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Bricklayer uniform. His hair is short and white. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Bricklayer business at a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Flaws: Addict, Sensitive. Bonds: Job, Criminal record, Rich. Occupation: Bricklayer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 15 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 5 (-3) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 500 gp. Amethyst (50 gp).
Eridred Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light grey in addition to tight pants. She is bristling with hidden weapons, mostly flails and hammers. She has slicked back chestnut hair. Her eyes, though not visible through her cowl, are gray.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a small toy that she constantly fidgets with.
History: The child of a Map Maker, who enjoyed hunting, Eridred was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She has recently gotten a pet goose that steals things from people.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she has decided she is irredeemable
Flaws: Insomniac, Addict. Bonds: Criminal record, Nature, Adventurer, Enemies. Occupation: Courier
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 200 gp.
Damaia Mercy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. She keeps her chestnut hair in a flapper bob. She wears an eyepatch.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She moved from fad to fad and when she turned 15 she discovered music. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Her religion dominates her actions.
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Family, Religious. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 7 (-2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 5000 sp. Jasper (30 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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