Roywyn Sympony, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She dresses in blue turtlenecks beneath a black coat with brown slacks. With wild auburn hair. Her thin eyebrows rest above her beady brown eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Roywyn hails from a village terrorized by dire rats. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her martial talents. She was granted martial powers by her dying sister.
Motivation: Many dire rats want her driven away; and a deep hatred of dire rats
Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 11)
Armor Class 11
Hit Points 61 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +4
Possessions: Amethyst (150 gp).
Ronobe Delight, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, black cloak. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is cut close to her head. This red eyed southerner is not easily forgotten.
Personality: She acts crazy and hedonistic. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a wizard, Ronobe was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She went to a religious school and was inspired by the priests there in charitable deeds. By chance she met her brother recently and the two have been together since.
Motivation: Regain custody of her son; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Hedonist. Bonds: Religious, Mentor, Family. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 57 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 400 gp.
Three Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of kukris, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her fur is cut close to her head. She has yellow eyes and a pastel hat with a black feather.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She never wears the same outfit twice, unless she absolutely has to.
History: She was raised in a mountains tribe. Three abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with her childhood friend
Ideals: Fighting, Optimist, Artistic. Flaws: Greedy. Bonds: Nature, Adventurer. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Hematite (13 gp). 1 Chain shirt.
Fallond Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. He has a long silver beard with little hanging trinkets. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born blind and as such lacked many opportunities for work. When Fallond reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety
Ideals: Justice. Flaws: Ugly, Fearful, Disease. Bonds: Poor, Military. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 9
Hit Points 84 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ilga Everleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'0". She likes to wear white tank tops with green skirt, and her gloved hand is found clutching a longsword. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Eccentric and domineering, Ilga will drive conversation. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to loving parents in a slum to the south. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hasn't been sleeping well lately.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Extrovert. Flaws: Insomniac, PTSD. Bonds: Military, Poor. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp. Silver pearl (100 gp).
Cloud Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He carries with him a set of clubs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His fur, while still mostly gray, has prominent grey streaks. He has several tiny jet earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He can't help but pocket interesting objects he comes across
History: When he was but 5 years old his parents immigrated from the east. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it
Ideals: Fighting, Joker. Bonds: Rich, Criminal record, Immigrant. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 11 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp. 1 Minor magic item.
Rose Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a white coat over a brown low-cut shirt, and a feathered hat upon her head and is in decent physical shape. Her silver hair is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are blue.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She served in the navy to pay for her family's outstanding loans. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She feels that her past leaves her morally obligated to help; and she'd like to take her coworkers down a peg
Ideals: Opinionated. Bonds: Family, Military, Job, Criminal record. Occupation: Carpenter
Voice: Uses sign language
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
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