Sammal Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green armored body suit, with a simple black line shooting up and back down. His chestnut hair is still thick. His eyes are silver and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Sammal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Iados Agility, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a green tunic with brown highlights, and long red pants that bunch up around his shoes. He is muscular with a powerful set of arms. His white hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small plains village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 73 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 600 gp.
Zedaar Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His gold crest is still thick. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.
History: Zedaar was raised in a hard working conservative environment. Zedaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Seamstress
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 8)
Armor Class 11
Hit Points 59 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp. Eye agate (6 gp).
Zepar Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a black tunic with pastel highlights, and long black pants that bunch up around his shoes and is in decent physical shape. He keeps his red hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Bonds: Adventurer, Nature, Job. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 47 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1200 gp. Freshwater pearl (10 gp). Azurite (10 gp). Amethyst (110 gp). 1 Minor magic item.
Quilla Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a faded coat and loose pants complete with Stetson hat. Her hair is always cut to a buzz. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was raised in a island tribe. Through the years after Quilla was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Quilla's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Addict, Antagonistic. Bonds: Nature. Occupation: Fletcher
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Goblin, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Tricking Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. His brown fur is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: Wants to have a good time and be beloved; and to be a barkeep again
Ideals: Gifted, Optimist. Flaws: Ugly, Terse. Bonds: Rich, Job. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 70 gp.
Seraphina Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She wears a tight fitting red shirt and pants. Her golden hair is still thick. Her green eyes lackadaisically let the world flow into them.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Seraphina was raised in a hard working conservative environment. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seraphina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants to get laid; and to be a butcher again
Ideals: Fighting. Bonds: Job, In love, Criminal record, Has a crush. Occupation: Soapmaker
Voice: Farmer accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 12 (+1) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 pp.
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