Shava Iathrana, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a long black ponytail with little hanging trinkets. Her eyes are likewise green.
Personality: She has a massive crush on the younger sibling of the Assassin who has hired her part-time. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Assassin arts, while her father instructed her in etiquette, music and courtly manner. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: Sabotage a competitor; and to pay off her debts
Flaws: Insane. Bonds: Rich, Has a crush, Criminal record, Debt, Job. Occupation: Assassin
Voice: Boston accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Mara Andreantti, Female Half-Elf [Permalink]
Personal [hide]
Description: She is typically in her Servant uniform. She has a moderate pudge and is not very fit. She keeps her long brown hair kept up in a rat tail. Her violet eyes are passionate and lively.
Personality: A deeply religious woman she believes everything happens for a reason. Mara is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her childhood dream was to be a Spy, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son
Flaws: Disease, Insomniac. Bonds: Job, Religious, Family. Occupation: Servant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2200 sp.
Avice Sharps, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries a battered spear and tarnished rapier as well. She keeps her silver hair in a flapper bob. Her blue eyes have a joyful gleam in them most of the time.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in the east, but her parents moved at a very young age to the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She ran away from her former home and has been making her living as a Jeweler for the past few years.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Entrepeneur. Bonds: Rich, Job, Immigrant. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 90 gp.
Millicent Stapleton, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is well dressed, constantly wearing a brown suit, white shirt, and yellow tie. Her deerstalker hat is riddled with cuts and holes. She has violet eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born in the south, but her parents moved at a very young age to the east. When Millicent reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear
Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Spy
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: Pink pearl (130 gp). 1 Masterwork Uncommon Weapon.
Fibblestib Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of shortspears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has brown hair. His face is scarred and worn.
Personality: Fibblestib hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Joker. Flaws: Ugly. Bonds: Rich. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Tana Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many brown ritualistic tattoos. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her golden hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she acts the brute, she is far gentler than she would appear. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised in a island tribe. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk.
Ideals: Fighting. Flaws: Insane. Bonds: Poor, Adventurer, Nature. Occupation: Tanner
Voice: French accent
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Euphemia Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white coat over a black low-cut shirt, and a feathered hat upon her head. She is physically well-built. Her silver hair has been sun bleached extensively. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Through the years after Euphemia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Euphemia's mother didn't care for her much, and the feeling was mutual. She now travels the world, in search of power and loot.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 290 gp. Solid gold idol (500 gp). Solid gold idol (500 gp). 4 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
