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NPC Generator

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Advanced [show]


Gale Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her monstrous two handed axe. Her gray fur is thinning but still full. She is baby faced.

Personality: Stoic and calm, she prefers to meditate than take action. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is greedy

Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Gale Of Claws, Female Tabaxi Druid 2
Medium (4'11") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Joser Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. His blonde hair is long and unkept. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. Further he is a bit of a stoner and is frequently out of it.

History: He was born at the edge of vast mountains. He worked as a nervous Stableman and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Herbalist again.

Flaws: Ugly, Addict. Bonds: Has a crush, Nature, Job. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Joser Warmwater, Male Halfling Warlock 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 18 (+4)9 (-1)
Skills History +3, Survival +6
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Hobart Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He wears professional attire. His golden hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better kind of golem.

Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Hobart Wildcloak, Male Halfling Rogue 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 20000 cp. Peridot (80 gp). Star rose quartz (80 gp). Brown-green garnet (100 gp).


Social Check DCs


Ella Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a long, tan cloak. She sports auburn long hair. Her eyes are violet and catlike.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She would rather hide behind her crafts than deal with other people.

History: She was born in the north. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ella took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: To end her boredom; and she is content

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Attractive, Immigrant, Nature. Occupation: Miner

Voice: Sounds elderly

Attributes [hide]

Ella Wildwander, Female Gnome Fighter 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 16 (+3)5 (-3)
Skills Athletics +3, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Rurik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a long silver beard with little hanging trinkets. His eyes are hazel and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Body Guard business at a young age. He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Ideals: Opinionated. Flaws: Ugly, Greedy. Bonds: Job, Adventurer. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Rurik Gorunn, Male Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


Trey Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with yellow colored cloaks and clothing, and sports empty pouches on his belt. His auburn hair is heavily combed to the right. His blue eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.

History: He was born in the west. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Trey Schwartz, Male Half-Elf Ranger 5
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)6 (-2) 12 (+1)11 (+0)
Skills History +1, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Sardonyx (20 gp). Eye agate (14 gp). 7 Acid flasks. 4 Holy water. 1 Smokesticks. 4 Holy water.


Social Check DCs


Kite Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Server. He has moderate length white fur. His yellow eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Kite isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the south to a Server, Kite learned a great deal about his father's area of expertise. Through the years after Kite was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Kite's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He is content; and he'd like to take his coworkers down a peg

Ideals: Athletic, Impeccable. Flaws: Antagonistic, Insomniac, Mundane. Bonds: Job. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kite Of Passion, Male Tabaxi Monk 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)12 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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