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NPC Generator

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Advanced [show]


Hupe Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he has the majority of his body covered in plate. His chestnut hair is unkempt and raggedy. His eyes are blue.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He receives visions of the future at random moments

History: Born to a Unemployed, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying brother.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hupe Copperkettle, Male Halfling Commoner 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Athletics +5, Investigation +6
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Ignan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +6

Possessions: 700 gp. Violet garnet (1600 gp). Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes and a tan hat with a green feather.

Personality: This man loves dancing and to teach people dancing more than just about anything. He invites people to come help in his community garden.

History: He was born in the south. Gennal was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Sage. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local gardener

Ideals: Fighting, Artistic, Philantrophist. Bonds: Immigrant. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Gennal Sylvaranth, Male Elf Rogue 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Medicine +5, Stealth +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Solomon Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Sage does. He is muscular with a powerful set of arms. His small hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Solomon isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. The war was a terrible time for him, and Solomon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Mayor, but he got bored and became a Sage. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Solomon Durkin, Male Half-Elf Monk 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 55 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)15 (+2) 8 (-1)16 (+3)
Skills Intimidation +6, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Terran, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 700 gp. Chrysoberyl (110 gp). Alexandrite (500 gp). Bloodstone (30 gp). 1 Full Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Silent Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is well dressed, but even with her fine clothing she looks run-down. Her black fur is kept up in a ponytail inside a deerstalker hat. Her eyes are amber and she is always smoking a pipe.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village she learned the ways of the warrior from her father. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She hasn't been sleeping well lately.

Motivation: To reunite with her absent father; and halfling compassion

Ideals: Joker, Fighting. Flaws: Racist, Insomniac. Bonds: Family. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Silent Thundercloud, Female Tabaxi Aristocrat 6
Medium (5'4") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Audhild Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is generally well dressed albeit a few years behind the times. Beneath her clothing is a huge mess of scar tissue. Her moppish white hair is in a traditional bowl cut. She has a tattooed face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Audhild was born with her father's beautiful face. Cursed with vampirism at a very young age, Audhild has worked very hard to control her curse. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to settle down with her crush

Ideals: Disciplined, Optimist. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Audhild Graybeard, Female Dwarf Wizard 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)14 (+2) 18 (+4)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Caramip Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue shirt with thin tan vertical stripes and red pants. Her golden hair is lengthy and is close to two feet long. Her skin is flawless and her amber eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is able to fit into much smaller and tighter spaces than normal.

History: Born in the west to a Actor, Caramip learned a great deal about her father's area of expertise. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: To unite with her brother; and sabotage a competitor

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Family. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Caramip Quillsharpener, Female Gnome Bard 10
Small (3'1") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 60 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Investigation +7, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant, Infernal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 180 pp. Azurite (7 gp). Hematite (7 gp). Freshwater pearl (7 gp).


Social Check DCs


Gardain Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in a clean brown cloak covering his clean studded leather. He has a small bristly mustache and wavy white hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 8 years old his parents immigrated from the south. Gardain was born on a far southern desert where he grew up under the tutelage of his mother, an expert Weaver. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has passion for adventuring and risk; and his spouse's relatives view him with great suspicion

Flaws: Shy, Fearful. Bonds: Immigrant, Family, Adventurer. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

Gardain Steelfist, Male Dwarf Monk 5
Medium (4'0") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)19 (+4) 14 (+2)5 (-3)
Skills Nature +7, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Undercommon, Auran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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