Donaar Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Herbalist does. He wears a deerstalker hat to cover his moderate length red crest. His eyes are gold.
Personality: He likes to make people angry or surprised. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His father raised him in a mountain cabin. Through the years after Donaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Donaar's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Job, Nature, Adventurer, Criminal record. Occupation: Herbalist
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 10)
Armor Class 11
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Orc
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 170 pp. Blue sapphire (1600 gp). Golden pearl (120 gp). Rhodochrosite (7 gp). Black pearl (1400 gp). Golden pearl (120 gp).
Darrak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He tends to wear a large brown jacket, marred by sweets. He has done his best to style his chestnut hair to look like a famous performer. His thin eyebrows rest above his beady violet eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born at the edge of vast island. He worked as a nervous Butcher and found it very stressful. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: To be a Bricklayer again; and marry his sister to traveling adventurers
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Nature, Job, Family. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1600 gp.
Orsik Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He tends to wear a grey poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.
History: When he was but 6 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Depressed, Insomniac. Bonds: Immigrant, Poor. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 360 gp. 1 Masterwork Common Melee.
Tawar Camden, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears just a white suit. Her chestnut hair is still thick. Her eyes are brown and beady.
Personality: She never swears and excessively uses polite adverbs when speaking. She plays an instrument quite well.
History: She was born in the east, but her parents moved at a very young age to the west. Tawar was born on a far eastern forest where she grew up under the tutelage of her father, an expert Fisher. She moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Optimist, Artistic. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Finellen Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and dresses in collared shirts and wears a proper scarf over her head. Her skin is also unnaturally pale. She has styled her chestnut hair well, parting it to the right. She has gleaming, smiling blue eyes.
Personality: A deeply religious woman she believes everything happens for a reason. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Finellen is combative with any and all who dare try her patience in the slightest.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 300 gp.
Dabbledob Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky blue painted plate armor. His auburn hair is still thick. His face is scarred and worn.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the north. Through the years after Dabbledob was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dabbledob's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero.
Ideals: Opinionated. Flaws: Ugly, Cynical, Antagonistic. Bonds: Immigrant. Occupation: Body Guard
Voice: Mousy voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 122 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 18 (+4) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 4d6-3, Ranged +4 / 4d6-1, Grapple -1
Possessions: 3000 gp. Golden yellow topaz (700 gp). Pink pearl (90 gp). Jade (90 gp). Jacinth (4000 gp). Sardonyx (60 gp). Obsidian (5 gp). Deep blue spinel (700 gp). Lapis lazuli (5 gp). Banded agate (5 gp).
Srorthen Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with small hat. His white crest is knotted and matted. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A true patriot, Srorthen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Srorthen was born with his mother's beautiful face. Cursed with lycanthropy at a very young age, Srorthen has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: Dwarven compassion; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Disease, Addict, Racist. Bonds: Attractive, Military. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 41 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A silver and pearl hairclip (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
