Breena Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She is very pretty but has cold, dead eyes.
Personality: Stoic and calm, she prefers to meditate than take action. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a Engraver, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She would like to get married and retire; and she desires power and/or immortality
Ideals: Disciplined. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 11)
Armor Class 12
Hit Points 80 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Terran
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +6
Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item.
Yvonne Dalton, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is well kept. She wears large thick round spectacles.
Personality: She dislikes all the random violence that takes place in the south. She has a small toy that she constantly fidgets with.
History: Born in the south to a Carter, Yvonne learned a great deal about her father's area of expertise. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She left for the south, certain she would find work there.
Motivation: To end her boredom; and she is content
Ideals: Pacifist. Flaws: Addict, Mundane. Bonds: Rich, Job, Immigrant. Occupation: Carter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 65 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp.
Sindri Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Sellsword. His black hair is still thick. He has several tiny jet earrings on each ear.
Personality: He can speak with the recently deceased. He invites people to come help in his community garden.
History: Sindri was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has drifted from career to career and currently works as a Sellsword.
Motivation: He is unsatisfied with his job; and a strong sense of loyalty to dwarven people
Ideals: Gifted, Philantrophist. Flaws: Racist. Bonds: Job, Rich. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 43000 sp. 2 Tanglefoot bags. 4 Holy water. 1 Everburning torch. 1 Alchemist’s fire.
Great Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has no fur. He wears crescent spectacles with a black brim.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments
History: Sold as a small child to a wizard, Great was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Great grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Great. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Gifted. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 61 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1 Minor magic item.
Urshar Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a slight overbite and is overall scrawny. Her hair is brown and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: Urshar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.
Motivation: Money/treasure; and she is greedy
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Bookbinder
Voice: Soft and melodious
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Aquan, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 1000 gp.
Maynild Walcott, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a brown armored body suit, with a simple pastel line shooting up and back down. Her white hair is long and unkept. Her eyes are hazel and beady.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to loving parents in a slum to the west. Her parents enrolled her in a Adept school at a young age so that she could practice her arcane talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Performer
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Violet garnet (700 gp). Eye agate (4 gp). Carnelian (80 gp). Bloodstone (80 gp). 1 Half-Plate.
Thorin Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown costume with the symbols of strength on his torso. His tied-back hair is silver. His face is covered beneath a completely black helmet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Philantrophist. Bonds: Rich, Immigrant. Occupation: Healer
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 80 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 2000 gp. Amber (70 gp). Peridot (70 gp). Fiery yellow corundum (600 gp). Black pearl (900 gp). Silver pearl (70 gp). Jasper (70 gp). Brown diamond (4000 gp). Freshwater pearl (13 gp). Golden pearl (70 gp). Chalcedony (70 gp). 1 Minor magic item.
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