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NPC Generator

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Advanced [show]


Conrad Dayton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey tunic with violet highlights, and long blue pants that bunch up around his shoes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart from person to person.

Personality: He is irascible and easily irritated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Immigrant, Poor, Criminal record, Family. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Conrad Dayton, Male Human Cleric 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)14 (+2) 15 (+2)7 (-2)
Skills Arcana +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 5000 cp. Carnelian (40 gp).


Social Check DCs


Fallthra Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her hair is cut close to her head. She has a tattooed face.

Personality: Fallthra speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Fallthra lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: An old rival family wants her found; and wants her loneliness to end

Ideals: Impeccable. Flaws: Fearful. Bonds: Family, Has a crush. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Fallthra Torevir, Female Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 5 (-3)5 (-3)
Skills Acrobatics +2, Performance -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 60 pp.


Social Check DCs


Adrex Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His blue crest is smooth and relatively long. His gold eyes dart from person to person to random spaces in the air.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. His divine abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Criminal record, Enemies. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Adrex Xephyrbahnor, Male Dragonborn Expert 9
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)7 (-2) 13 (+1)10 (+0)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 11
Languages
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +1

Possessions: 600 gp.


Social Check DCs


Mary Springfield, Female Human [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a worn and beaten armor. Her red hair is lengthy and is close to two feet long. Her blue eyes peer out from beneath her deerstalker brown hat.

Personality: She can speak with the recently deceased. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: She is content; and she has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Secretive, Mundane. Bonds: Rich. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Mary Springfield, Female Human Expert 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)10 (+0) 18 (+4)13 (+1)
Skills Acrobatics +6, History +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 50 pp. Eye agate (13 gp). Deep blue spinel (900 gp). Jet (40 gp). Onyx (70 gp). Jade (40 gp).


Social Check DCs


Pog Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair has been sun bleached extensively. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Addict, Fearful, Disease. Occupation: Engraver

Voice: Sore throat, cough

Attributes [hide]

Pog Wildwander, Male Gnome Fighter 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Violet garnet (1000 gp).


Social Check DCs


Windy Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'0". She wears a fancy pastel dress. She sports a flattop fur cut. Her eyes are hazel and catlike.

Personality: A skeptical and narcissistic woman, Windy's first love is herself. Her second love is also herself. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Windy was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Wants to raise her children well; and to share knowledge with the world

Ideals: Impeccable, Logical. Bonds: Attractive, Religious, Enemies, Family. Occupation: Mason

Voice: American accent

Attributes [hide]

Windy Running, Female Tabaxi Sorcerer 10
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Athletics +6
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 1600 gp. Lapis lazuli (13 gp). Star ruby (600 gp). Rose (50 gp). Brown-green garnet (140 gp). Violet garnet (1300 gp).


Social Check DCs


Armara Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white hair is still thick. Her black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Her tongue was cut out and she uses sign language. She feeds upon the attention of others.

History: From birth she was tutored by a cruel and relentless mentor. Her first spouse was a Shepherd, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Barkeep and was forced into it by her family.

Flaws: Disease. Bonds: Poor, Attractive, Mentor, Family. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Armara Ecstasy, Female Tiefling Warrior 4
Medium (5'9") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant, Halfling, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Smoky quartz (60 gp). 1 Simple lock. 1 Spyglass. 1 Spyglass. 1 Masterwork Thieves’ tools.


Social Check DCs

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