Naeris Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy chestnut hair. His ears are large.
Personality: This man loves singing and to teach people singing more than just about anything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 32 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1500 gp. Malachite (6 gp). Black pearl (1500 gp). Rose (30 gp). Tiger eye turquoise (6 gp). Jade (140 gp). Eye agate (6 gp). Blue sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Watson Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and muscular, this western man wears a well pressed and immaculate suit (or dress). He is bald on top and has large auburn tufts of hair around his ears. His eyes are likewise green.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To end his boredom.
Ideals: Athletic. Flaws: Ugly, Secretive, Addict, Mundane. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 900 gp. Violet garnet (800 gp).
Katherine Marlee, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of warhammers on her belt, each one with a jet on the hilt. Her black hair is long and unkept. Her eyes are likewise green.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a small toy that she constantly fidgets with.
History: She was born a particularly ugly child, much to the horror of her parents. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Fighting. Flaws: Ugly, Shy, Addict. Bonds: Religious. Occupation: Doctor
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. Large well-done wool tapestry (300 gp). 1 Masterwork Uncommon Weapon.
Anastrianna Horineth, Female Elf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her skin is fair and her fingers are delicate and long. She wears her white hair up. She is baby faced.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is lazy, self-centered, vain, and jealous.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: Wants her loneliness to end; and to settle down with her crush
Ideals: Gifted. Flaws: Emotional, Selfish. Bonds: Rich, Has a crush. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 44 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Goblin
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1000 gp. Blue sapphire (1200 gp). Golden pearl (140 gp).
Theobald Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. He has a long red beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He has a minor phobia of water and hates getting wet.
History: Born in the north to a Mercenary, Theobald learned a great deal about his father's area of expertise. His first spouse was a Shipwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Mercenary.
Motivation: He is wracked by social anxiety; and he wants revenge against giants
Flaws: Ugly, Fearful. Bonds: Job, Family, Enemies. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 5000 cp.
Roondar Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of kukris on his belt, each one with a opal on the hilt. His moppish white hair is in a traditional bowl cut. He has blue eyes and a tan hat with a blue feather.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roondar took refuge in the ruined castle and found the beat up kukri and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Entrepeneur, Fighting. Bonds: Attractive, Family, Nature. Occupation: Spy
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Azurite (9 gp). Smoky quartz (50 gp). Onyx (50 gp). 4 Smokesticks. 4 Smokesticks. 1 Everburning torch. 2 Alchemist’s fire.
Riswynn Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her auburn hair is kept up in a ponytail inside a feathered hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is extraordinarily eccentric. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Riswynn was born with her mother's beautiful face. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After months of barely getting by, Riswynn managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 pp.
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Their contribution stands as a beacon of hope for all adventurers!