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NPC Generator

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Advanced [show]


Carrie Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is singed and shortened. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. His father was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Herbalist

Voice: Shortens vowels

Attributes [hide]

Carrie Qualanthri, Male Elf Fighter 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)10 (+0) 14 (+2)8 (-1)
Skills Performance +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. White pearl (40 gp). Freshwater pearl (5 gp). Peridot (70 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Gynnie Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with red colored cloaks and clothing. Her chestnut hair is wavy and long. Her eyes are blue and catlike.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She comes from a rich western family. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is greedy.

Flaws: Terse. Bonds: Criminal record, Rich, Adventurer. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Gynnie Strongbones, Female Halfling Warrior 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)17 (+3) 15 (+2)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Elven, Druidic, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 50000 cp. Gold dragon comb with red garnet eye (700 gp). 1 Minor magic item.


Social Check DCs


Breena Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'2". She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a small hat to hide her balding. She has green eyes and a blue hat with a green feather.

Personality: She acts crazy and hedonistic. She enjoys reading and quiet.

History: Breena lived on a farm with her father, near the main road leading to a nearby town. She dropped out of school to support her sick father, and resented it. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and regain custody of her son

Ideals: Logical, Optimist. Flaws: Hedonist. Bonds: Family, Nature. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Breena Gimlen, Female Gnome Druid 5
Small (3'2") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +5, History +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 6000 sp. 1 Thunderstones. 1 Everburning torch. 3 Antitoxin. 3 Antitoxin.


Social Check DCs


Menny Timbers, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tan vest and prefers white and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears a small hat to cover her moderate length black hair. She has gleaming, smiling gray eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She works hard and plays hard.

History: Menny was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. She has since lost track of the people in her past.

Motivation: Regain custody of her daughter.

Ideals: Athletic, Opinionated. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Menny Timbers, Female Gnome Warrior 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)14 (+2) 8 (-1)8 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 80 pp.


Social Check DCs


Blossom Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting clothing which further accentuates her frame. Her brown hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: From birth she was tutored by a cruel and relentless mentor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Attractive, Immigrant, Mentor. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Blossom Warmwater, Female Halfling Adept 13
Small (3'2") Halfling, Chaotic Good (CR 13)
Armor Class 14
Hit Points 95 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)17 (+3) 8 (-1)11 (+0)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Elven, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Alexandrite (500 gp). Pink pearl (50 gp). Jasper (80 gp). Eye agate (16 gp). Golden yellow topaz (500 gp). 1 Medium magic item.


Social Check DCs


Margery Eastoft, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in an above average manner. Her hair is blonde and very short. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She invites people to come help in her community garden.

History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Athletic, Fighting, Philantrophist. Bonds: Attractive, Rich. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Margery Eastoft, Female Human Rogue 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 9 (-1)13 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. Chrysoberyl (80 gp).


Social Check DCs


Ernest Alston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with top hat. His tied-back hair is black. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Gifted from a young age, Ernest studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has never given up on his dancing dream.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Family, Debt. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Ernest Alston, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)18 (+4) 8 (-1)14 (+2)
Skills Nature +6, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Infernal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 800 sp.


Social Check DCs

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