Nim Nailo, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a tan armored body suit, with a simple green line shooting up and back down, marred by sweets. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Nim was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Stylist, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Sensitive. Bonds: Job. Occupation: Baker
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Deep blue spinel (600 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Nimble Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a fancy brown dress, and sports empty pouches on her belt. She keeps her black fur in a flapper bob. Her blue eyes are slightly larger than normal.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a font of random trivia from the lore and stories she has discovered
History: From birth she was tutored by a cruel and relentless mentor. From her teen years she was always beautiful and desirable, so people have always doted on her. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Regain custody of her daughter; and she wants to meet her childhood hero
Ideals: Passionate, Logical. Bonds: Attractive, Mentor, Adventurer, Family. Occupation: Carpenter
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Hourglass. 1 Silver holy symbol. 1 Masterwork Thieves’ tools. 1 Small steel mirror.
Dondon Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears just a white suit. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a poor family in the city he treasured whatever gifts he got. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Bonds: Attractive, Criminal record, Poor, Family. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 130 gp.
Sark Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. He has wavy brown hair. His ears are large.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Sark abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To prove his worth to the world.
Flaws: Ugly, Secretive, Impulsive. Bonds: Rich, Religious, Adventurer. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 43 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A delicate brass dragon egg (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item.
Flask In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His fur, while still mostly red, has prominent grey streaks. His eyes are a pleasant yellow.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: A deep hatred of drow.
Ideals: Fighting. Bonds: Criminal record, Religious, Enemies. Occupation: Blacksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 43000 sp.
Prosperine Victory, Female Tiefling [Permalink]
Personal [hide]
Description: She is typically in her Herbalist uniform. Her hair is short and silver. She has red eyes and a black hat with a blue feather.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Herbalist job and began her own company from there.
Motivation: She seems to be bored by most things; and a rival would like her out of the picture
Flaws: Shy, Mundane. Bonds: Job, Criminal record, Rich. Occupation: Herbalist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Brown-green garnet (110 gp). Chrysoprase (80 gp). Peridot (80 gp).
Karg Atterton, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'10". He is wearing a long, black cloak, and his gloved hand is found clutching a sickle. With a patchy silver beard and wild silver hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Karg took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Miller.
Motivation: Regain custody of his daughter; and doesn't want to be a miller and was forced into it by his family
Ideals: Gifted. Bonds: Has a crush, Slave, Job, Family. Occupation: Miller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 12 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Infernal, Celestial
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 500 gp. Brass mug with jade inlays (500 gp).
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