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NPC Generator

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Advanced [show]


Stannor Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He likes to wear ponchos typically of a light white in addition to tight pants, and his gloved hand is found clutching a nunchaku. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He would rather hide behind his crafts than deal with other people.

History: He got into the Stableman business at a young age. His family was turned out during the war. He and his family wandered south to less war torn lands. He has never given up on his poetry dream.

Motivation: Further expansion of business.

Ideals: Joker, Artistic. Flaws: Insane, Shy, PTSD. Bonds: Job. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Stannor Tosscobble, Male Halfling Ranger 7
Small (2'10") Halfling, Chaotic Good (CR 7)
Armor Class 15
Hit Points 42 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Athletics +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Aquamarine (700 gp). Onyx (20 gp). Chrysoberyl (80 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His left leg appears badly burned and disfigured. He wears a colorful flower in his brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Fargrim studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Joker, Gifted. Bonds: Rich, Attractive. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Fargrim Goldfinder, Male Dwarf Aristocrat 11
Medium (4'5") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 100 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)8 (-1) 11 (+0)16 (+3)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +5

Possessions: 2100 gp. Malachite (8 gp). Chrysoprase (20 gp). Azurite (8 gp). Blue quartz (8 gp). Silver pearl (50 gp). Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Southey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, grey cloak. His auburn hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Guard, who enjoyed hunting, Manfred was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and wants a kiss

Ideals: Impeccable, Entrepeneur. Bonds: Nature, Adventurer, Has a crush. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Manfred Southey, Male Human Barbarian 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)7 (-2) 12 (+1)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 10 pp. Chrysoberyl (140 gp).


Social Check DCs


Zykroff Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'4", this woman is well dressed, constantly wearing a black suit, tan shirt, and violet tie. Her blue crest is greasy and uncared for. She wears round tiny glasses practically rammed into her face.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Zykroff enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Zykroff was born in the north. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and to find somewhere to settle down

Ideals: Persistence. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Zykroff Wivvyrholdalphiax, Female Dragonborn Druid 5
Medium (6'4") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 6000 sp. Brown-green garnet (150 gp). Hematite (14 gp). 1 Minor magic item.


Social Check DCs


Ernest Compton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a green scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His auburn hair is still thick. This blue eyed northerner is not easily forgotten.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His job bores him to no end. He has decided to make it more interesting.

History: He was born at the edge of vast island. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Extrovert. Bonds: Adventurer, Criminal record, Nature, Rich. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Ernest Compton, Male Human Bard 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 16 (+3)8 (-1)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 400 sp. Bloodstone (50 gp).


Social Check DCs


Immeral Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a faded coat and loose pants complete with wide-brimmed hat. His white hair is cut short with large spiked bangs in the front. His gray eyes peer out from beneath his wide-brimmed blue hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Adventurer, but he got bored and became a Spy. He has drifted from career to career and currently works as a Spy.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Gifted. Flaws: Terse. Bonds: Rich, Job, Adventurer. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Immeral Qualanthri, Male Elf Fighter 12
Medium (5'3") Elf, Lawful Good (CR 12)
Armor Class 14
Hit Points 85 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills History +7, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven, Auran, Gnome, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 1000 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nutae Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of the four houses of cards around his neck, and a hand crossbow on his belt. He keeps his blonde hair in a pixie cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nutae fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Emotional, Forgetful. Bonds: Poor. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Nutae Sylvaranth, Male Elf Commoner 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 5 (-3)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp. 1 Banded mail.


Social Check DCs

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