Dimble Turen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a large tan jacket. His white hair is cut jaggedly and amateurishly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Addict, Disease. Bonds: Adventurer, Slave, Family. Occupation: Bellfounder
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp.
Akmen Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. His blue hair, when down, is lengthy. He has gleaming, smiling black eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. Akmen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: He desires power and/or immortality.
Ideals: Athletic, Optimist. Bonds: Attractive, Adventurer, Rich. Occupation: Bellfounder
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp.
Fargrim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a top hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Fargrim hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Persistence, Philantrophist. Flaws: Insane. Bonds: Enemies, Job. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 6 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 150 gp. 1 Half-Plate.
Valorean Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered white stockings. He has no crest. This gold eyed southerner is not easily forgotten.
Personality: This man loves dancing and to teach people dancing more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Valorean was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He now mingles about in high society.
Motivation: To reunite with his absent father.
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, Immigrant. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 1 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2100 sp.
Thamior Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He typically wears tan cloth garments or leather armor. His red hair is knotted and matted. He has brown eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Thamior is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the south. He worked as a nervous Weaver and found it very stressful. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to raise his children well.
Bonds: Attractive, Enemies, Family, Immigrant, Job. Occupation: Weaver
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp. Jade (100 gp). Citrine (70 gp). Amethyst (100 gp). 3 Holy water.
Thiala Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears baggy violet pantaloons and a blue scarf. She wears her blonde hair down. Her gray eyes dart from person to person.
Personality: A deeply religious woman she believes everything happens for a reason. She is a logical person and will generally grow upset if things defy logic and science.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. Recently she has begun working with bootleggers and crooks.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has money and likes to spend it
Ideals: Logical, Gifted. Bonds: Religious, Criminal record, Rich. Occupation: Hunter
Voice: Whispers
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
Xappan Violence, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail and is in decent physical shape. His long silver hair is drawn into a two foot long braid. His red eyes peer out from beneath his top green hat.
Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Xappan studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Gifted, Optimist, Logical. Bonds: Rich, Religious. Occupation: Cook
Voice: Italian accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
