Thamuz Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. His hair, while still mostly black, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Thamuz speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small forest village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy
Ideals: Impeccable, Fighting. Flaws: Insomniac. Bonds: Nature, Rich. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 14000 cp. 1 Minor magic item.
Helja Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing a long, brown cloak and is in decent physical shape. She keeps her long chestnut hair kept up in a rat tail. Her green eyes dart from person to person to random spaces in the air.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She can't help but pocket interesting objects she comes across
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Commoner school at a young age so that she could practice her necromantic talents. She now owns her own business.
Motivation: She is currently in port desperately looking for someone to get her out; and she has decided she is irredeemable
Ideals: Impeccable, Gifted. Bonds: Criminal record, Job, Slave. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 71 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 7 (-2) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Onyx (30 gp). Black star sapphire (1600 gp). Chalcedony (30 gp). Silver pearl (140 gp). Jet (140 gp). Eye agate (4 gp). Amethyst (140 gp).
Jezean Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her crest is red, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: She is almost excessively polite to everyone, even when angry. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Shy, Depressed. Bonds: Attractive, Adventurer, Military. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 14)
Armor Class 13
Hit Points 104 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 1000 gp. Emerald (500 gp). Jet (160 gp). Lapis lazuli (15 gp). Citrine (40 gp). Emerald (500 gp). Jet (160 gp). Coral (160 gp). Coral (160 gp). Aquamarine (1400 gp). Moonstone (40 gp). Chrysoberyl (160 gp). Onyx (40 gp). Blue quartz (15 gp).
Trail Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown costume with the symbols of the four houses of cards on his torso. His white fur is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.
History: Born in the east to a Body Guard, Trail learned a great deal about his father's area of expertise. Trail liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Body Guard for hire.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Nature. Occupation: Body Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 73 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Starks, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow coat over a tan low-cut shirt, and a Stetson hat upon his head. He is bristling with hidden weapons, mostly bows and sickles. He has a small bristly mustache and wavy blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy and tries to find solutions quickly.
History: He got into the Mortician business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and he desires power and/or immortality
Flaws: Lazy. Bonds: Criminal record, Attractive, Job, Adventurer. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 140 gp.
Ermina Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is renowned for her bright violet dresses and hats. She is bristling with hidden weapons, mostly shortspears and shortbows. Her head has been shaved. Her eyes are violet.
Personality: She will rave to anyone who will listen. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ermina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ermina. She's since become an addict/alcoholic.
Motivation: She is greedy; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Philantrophist. Flaws: Ugly, Insane, Addict. Bonds: Criminal record, Rich. Occupation: Carter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 2000 sp.
Mardnab Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she usually wears her tan robe and has her scythe always slung over her shoulder. She has no hair. Her blue eyes lackadaisically let the world flow into them.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is harsh and unforgiving.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her first spouse was a Mercenary, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and she's repulsed by the pc
Flaws: Ugly, Selfish, Antagonistic. Bonds: Religious, Family. Occupation: Map Maker
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp. 1 Simple lock.
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