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NPC Generator

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Advanced [show]


Abalaba Beren, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fancy tan dress. Her red hair is braided into rings. She has a tattooed face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She also is a firm believer in the womanly ideal.

History: She was born to loving parents in a slum to the south. From her teen years she was always beautiful and desirable, so people have always doted on her. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Flaws: Shy, Impulsive, Secretive. Bonds: Attractive, Poor, Enemies. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Abalaba Beren, Female Gnome Bard 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: Zircon (20 gp). 1 Half-Plate.


Social Check DCs


Hobart Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He is typically in his Miner uniform. He has a slight overbite and is overall scrawny. His hair is black and curly. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has worked as a Miner like his father before him.

Motivation: Money/treasure; and he is greedy

Flaws: Insane, Hedonist. Bonds: Job, Attractive, Rich. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Hobart Underbough, Male Halfling Ranger 2
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 sp.


Social Check DCs


Gruk Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white coat over a pastel low-cut shirt, and a deerstalker hat upon his head. He has white hair. He has a dull look in his brown eyes.

Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered north to less war torn lands. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Logical. Flaws: Antagonistic, PTSD. Bonds: Criminal record, Adventurer. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Gruk Ramsey, Male Half-Orc Rogue 8
Medium (6'6") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)7 (-2) 9 (-1)11 (+0)
Skills Intimidation +3, Nature +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 160 pp. Gold dragon comb with red garnet eye (1300 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aelar Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. He keeps his blonde hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Aelar was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Blacksmith. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac.

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Immigrant, Criminal record. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Aelar Harper, Male Half-Elf Druid 3
Medium (5'5") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills Nature +3
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. Chalcedony (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Maynild Andreantti, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her white hair is wavy and long. Her green eyes are passionate and lively.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to loving parents in a slum to the east. Her first spouse was a Sage, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and her spouse's relatives view her with great suspicion

Ideals: Justice. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Maynild Andreantti, Female Half-Elf Barbarian 3
Medium (5'3") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 200 gp. Blue quartz (4 gp). Malachite (4 gp).


Social Check DCs


Quarethon Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has moderate length rusty crest. This gold eyed northerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Glassblower. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Quarethon was born with his father's beautiful face. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Racist, Fearful. Bonds: Immigrant, Job, Attractive. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Quarethon Zzzxaaxthroth, Male Dragonborn Monk 2
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)9 (-1) 11 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 220 gp. Sard (40 gp). Alexandrite (300 gp). Alexandrite (300 gp).


Social Check DCs


Vaina Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a tan armored body suit, with a simple blue line shooting up and back down. Her hair is auburn and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is calm most of the time but flees social interaction. She is able to fit into much smaller and tighter spaces than normal.

History: Vaina was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: She desires power and/or immortality.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Vaina Galanodel, Female Elf Sorcerer 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 11 (+0)12 (+1)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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