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NPC Generator

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Advanced [show]


Reddlepop Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair, while still mostly red, has prominent grey streaks. Her green eyes have a joyful gleam in them most of the time.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She uses divination through singing.

History: Sold as a small child to a wizard, Reddlepop was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Carter father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often; and she is unsatisfied with her job

Ideals: Athletic, Passionate, Gifted. Flaws: Disease. Bonds: Mentor. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Reddlepop Oomtrowl, Female Gnome Monk 8
Small (3'2") Gnome, Neutral Good (CR 8)
Armor Class 14
Hit Points 36 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)16 (+3) 12 (+1)8 (-1)
Skills Stealth +6, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Elven, Goblin
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp. Deep green spinel (150 gp). Tiger eye turquoise (10 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this northern man wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His black hair is heavily combed to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Olunt will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: The child of northern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Athletic, Extrovert. Flaws: Addict, Shy. Bonds: Immigrant. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Olunt Bofdann, Male Dwarf Adept 3
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 7 (-2)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 8
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Sun Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is black, silky, and of moderate length. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Always inclined to offer people food she seems plenty friendly. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich eastern family. She struck it rich when she found rare goods in large quantities. She used her abilities to travel the world and help people.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Fighting, Athletic, Philantrophist. Bonds: Attractive, Rich. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Sun Mist, Female Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)6 (-2) 13 (+1)9 (-1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. Chrysoberyl (160 gp).


Social Check DCs


Skirt Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Navigator. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her brown fur. Her hazel eyes are slightly larger than normal.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is greedy.

Flaws: Racist, Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Skirt Plume, Female Tabaxi Commoner 10
Medium (5'1") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 22 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)18 (+4) 14 (+2)15 (+2)
Skills Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Goblin, Giant
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 2200 gp. Black pearl (800 gp). Iolite (80 gp). Freshwater pearl (15 gp). Amber (80 gp). Deep blue spinel (800 gp). Rich purple corundum (800 gp). Carnelian (80 gp). Malachite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halander Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of death around his neck, and a scimitar on his belt. His chestnut hair is cut short with large spiked bangs in the front. His half smiles and blue eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.

History: Halander was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Fighting, Professionalism. Flaws: Selfish, Insane. Bonds: Attractive. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Halander Silvereyes, Male Halfling Warrior 9
Small (3'4") Halfling, Neutral Good (CR 9)
Armor Class 13
Hit Points 63 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1400 gp.


Social Check DCs


Maynild Boleem, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears silk and lounges about seductively. With bright silver hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born the only child of a wealthy merchant. Maynild was born on a far northern island where she grew up under the tutelage of her father, an expert Crown-heir. By chance she met her sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Immigrant, Family. Occupation: Crown-heir

Voice: Smooth and feminine

Attributes [hide]

Maynild Boleem, Female Half-Elf Bard 5
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)15 (+2) 7 (-2)16 (+3)
Skills Intimidation +6, Medicine +1
Senses Passive Perception 8
Languages Common, Elven, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 6000 sp.


Social Check DCs


Fargrim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. He keeps his blonde hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fargrim took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Nature. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Fargrim Burrowfound, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 310 gp.


Social Check DCs

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