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NPC Generator

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Advanced [show]


Hugolina Clayden, Female Human [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her silver hair is still thick. Her eyes are green.

Personality: Hugolina is depressed about a lot of things. She tends to be a nihilist. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village she learned the ways of the warrior from her mother. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture.

Ideals: Fighting. Flaws: Ugly, Depressed, Insane. Bonds: Criminal record. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Hugolina Clayden, Female Human Rogue 11
Medium (4'11") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 31 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)16 (+3) 8 (-1)12 (+1)
Skills History +7, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Terran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 700 gp. Onyx (80 gp). Jet (50 gp). Peridot (80 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Carnelian (80 gp). Eye agate (8 gp).


Social Check DCs


Fragrant Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears tattered old clothes. Beneath her clothing is a huge mess of scar tissue. Her long lavender fur is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a minor phobia of water and hates getting wet.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Ranger school at a young age so that she could practice her druidic talents. Since then, she has sought to make the best of life.

Motivation: She is terrified, and will act out of fear.

Ideals: Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Slave. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Fragrant Timber, Female Tabaxi Ranger 8
Medium (5'3") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 24 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)18 (+4) 11 (+0)15 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Celestial, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Synthrin Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is wearing a perfectly clean shirt and pair of pants. Her white crest is slicked back into a classic pompadour. She has a tattooed face.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a Blacksmith, her mother struggled to pay the bills. After coming to the age of reason, Synthrin took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Athletic, Passionate, Gifted. Bonds: Attractive, In love, Poor. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Synthrin Bhenkumbyrznaax, Female Dragonborn Wizard 9
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 500 gp.


Social Check DCs


John Dudley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has styled his black hair well, parting it to the left. He has several tiny amber earrings on each ear.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.

History: John was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

John Dudley, Male Human Adept 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2200 sp.


Social Check DCs


Dazzazn Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His clothes are grease stained in places. His copper crest is singed and shortened. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of western immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Slave. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Dazzazn Chumbyxirinnish, Male Dragonborn Adept 3
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)14 (+2) 17 (+3)14 (+2)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 5000 cp.


Social Check DCs


Zook Beren, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his rapier always slung over his shoulder. He has a moderate pudge and is not very fit. His golden hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Gardener

Voice: French accent

Attributes [hide]

Zook Beren, Male Gnome Paladin 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Athletics -2, Investigation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 290 gp. 1 Alchemist’s fire.


Social Check DCs


Three Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His gray fur is lengthy and is close to two feet long. His eyes are amber and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.

History: His father raised him in a mountain cabin. Cursed with unlife at a very young age, Three has worked very hard to control his curse. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Nature. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Three Paws, Male Tabaxi Paladin 2
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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