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Advanced [show]


Joser Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He has dyed his greying red hair a little too much giving a sharp red color. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A strong sense of loyalty to Tiefling people; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Depressed, Racist. Bonds: Mentor, Adventurer. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Joser Whispermouse, Male Halfling Bard 16
Small (3'0") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 50 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +7, Medicine +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: 6000 gp. Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (140 gp). Sapphire pendant on gold chain (1900 gp).


Social Check DCs


Solomon Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair and beard is wavy and long. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Solomon was raised in a hard working conservative environment. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: To be a Courier again; and he'd like to take his coworkers down a peg

Ideals: Athletic, Philantrophist. Flaws: Hedonist, Fearful. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Solomon Ramsey, Male Human Aristocrat 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)16 (+3) 14 (+2)17 (+3)
Skills Nature +5, Performance +5
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 gp.


Social Check DCs


Vassago Hope, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He likes to wear green tank tops with brown pants. His whole body is exceptionally muscular. His blue hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. Like his father and his sister before him, after school he went straight into learning to become a Marshal. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Secretive, Mundane. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Vassago Hope, Male Tiefling Paladin 12
Medium (5'4") Tiefling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 79 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)17 (+3) 16 (+3)10 (+0)
Skills Perception +7, Performance +4
Senses Passive Perception 14
Languages Common, Orc, Aquan, Goblin
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 1000 gp. Bloodstone (20 gp). Freshwater pearl (10 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarethon Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears black leather gloves, a black jacket, and tight pants. He has dyed his greying rusty crest a little too much giving a sharp rusty color. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Quarethon was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. In his 10th year, his parents were killed by a gnolls raid, leaving Quarethon alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Persistence. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Quarethon Kerrhylon, Male Dragonborn Druid 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 17 (+3)13 (+1)
Skills Stealth +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Beauty, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black painted combat armor at almost all times, and she perpetually has her quarterstaff ready. Her chestnut hair, when down, is lengthy. Her black unseeing eyes seem to look past you.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She takes great joy in being the best Ruler in town.

History: Born in the west to a Ruler, Gomory learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Job. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Gomory Beauty, Female Tiefling Monk 1
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)14 (+2) 13 (+1)16 (+3)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 gp. 1 Darkwood Buckler.


Social Check DCs


Varg Stanford, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length silver hair. His eyes, though not visible through his cowl, are green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Varg was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Athletic, Justice, Persistence. Bonds: Rich, Job. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Varg Stanford, Male Half-Orc Paladin 2
Medium (6'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)8 (-1) 13 (+1)10 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 290 gp. 1 Chain shirt.


Social Check DCs


Euphemia Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears baggy red pantaloons and a black scarf. She has a moderate pudge and is not very fit. Her long silver hair reaches down to her waist. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She loves telling others what to do and how they should feel about things. She is harsh and unforgiving.

History: She is the product a well kept family trust fund and as such has never really known need. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Euphemia Whispermouse, Female Halfling Druid 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)17 (+3) 14 (+2)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Abyssal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp.


Social Check DCs

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