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NPC Generator

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Advanced [show]


Rurik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a island tribe. Rurik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rurik decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to raise his children well; and doesn't want to be a navigator and was forced into it by his family

Ideals: Artistic, Professionalism. Bonds: Nature, Criminal record, Family. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Rurik Daerdahk, Male Dwarf Ranger 4
Medium (4'3") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 13 (+1)9 (-1)
Skills Arcana +1, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. 3 Thunderstones. 3 Antitoxin. 1 Holy water.


Social Check DCs


Seraphina Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: This western woman dresses in collared shirts and wears a proper scarf over her head. Her clothes are grease stained in places. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has a tattooed face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to loving parents in a slum to the west. She found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she is a bit of a kleptomaniac

Flaws: Insane. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Seraphina Shadowquick, Female Halfling Druid 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Nature +3, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Carlin Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is bristling with hidden weapons, mostly greataxes and longswords. She has done her best to style her white hair to look like a famous performer. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is witty, but her monotone delivery comes off as unnerving She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born to loving parents in a slum to the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She got away from her former life and has fallen to alcoholism.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Ideals: Joker, Philantrophist. Flaws: Addict. Bonds: Poor, Criminal record. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Carlin Timbers, Female Gnome Cleric 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 15 (+2)8 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 320 gp.


Social Check DCs


Jarana Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'10" and wears a tight fitting grey shirt and pants. Her right leg appears badly burned and disfigured. Her golden hair is long and unkept. Her eyes are green.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jarana took refuge in the old dungeon and found the beat up spear and armor she uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Jarana Glanhig, Female Dwarf Bard 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Shivering On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern woman is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. Her red fur is thinning but still full. Her eyes, though not visible through her cowl, are blue.

Personality: Stoic and calm, she prefers to meditate than take action. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She is the product a well kept family trust fund and as such has never really known need. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Athletic, Disciplined, Optimist. Flaws: Fearful. Bonds: Rich. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Shivering On the Water, Female Tabaxi Expert 10
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 69 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)15 (+2) 17 (+3)14 (+2)
Skills Arcana +6, Perception +7
Senses Passive Perception 17
Languages Common, Gnoll, Draconic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ella Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is well dressed, but even with her fine clothing she looks run-down. She sports blonde long hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ella is combative with any and all who dare try her patience in the slightest.

History: She comes from a rich southern family. Her parents enrolled her in a Commoner school at a young age so that she could practice her necromantic talents. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.

Motivation: To be a Blacksmith again.

Ideals: Gifted, Justice. Bonds: Rich, Job. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Ella Fapplestamp, Female Gnome Commoner 1
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Adelaide Mitchell, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. With wild brown hair. Her thin eyebrows rest above her beady green eyes.

Personality: She loves telling others what to do and how they should feel about things. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Like her father and her brother before her, after school she went straight into learning to become a Shepherd. She used her abilities to travel the world and help people.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Opinionated, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Adelaide Mitchell, Female Human Bard 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 160 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs

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