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NPC Generator

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Advanced [show]


Traulam Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears many layers of old clothing at all times. Her brown hair is matted, messy, and big. She has brown eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She has been saving her money to try and buy her brother's freedom.

Motivation: To prove her worth to the world; and an old rival family wants her found

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Poor, Family. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Traulam Caphaxath, Female Elf Rogue 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)12 (+1) 18 (+4)17 (+3)
Skills Stealth +6, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 60 pp.


Social Check DCs


Claira Jacobs, Female Half-Elf [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems, and carries scimitars. Her white hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She has all her life been fascinated with dancing.

History: She was always a brilliant, if unscrupulous mind. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Artistic, Logical. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Claira Jacobs, Female Half-Elf Fighter 5
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4

Possessions: 300 gp. Rhodochrosite (14 gp). Carnelian (20 gp). 1 Darkwood Shield.


Social Check DCs


Lewis Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. With bright golden hair and a scraggly beard. His hazel eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a miller again

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Slave, Job. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Lewis Martell, Male Half-Elf Barbarian 12
Medium (5'0") Half-Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 85 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Deception +5, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Giant
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Silver comb with moonstones (800 gp). Fire opal pendant on a fine gold chain (2400 gp).


Social Check DCs


Zanna Leffery, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair, while still mostly chestnut, has prominent grey streaks. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is an amazing painter.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Ideals: Gifted. Flaws: Greedy, Mundane. Bonds: Rich. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Zanna Leffery, Female Gnome Commoner 10
Small (3'0") Gnome, Lawful Evil (CR 10)
Armor Class 15
Hit Points 59 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)10 (+0) 13 (+1)16 (+3)
Skills Insight +5, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2400 gp. Silver pearl (60 gp). Alexandrite (500 gp). Eye agate (12 gp). Hematite (12 gp). Blue quartz (12 gp). Deep green spinel (60 gp). Azurite (12 gp).


Social Check DCs


Nazû Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white tunic with red highlights, and long green pants that bunch up around his shoes. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Priest.

Motivation: To find somewhere to settle down; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Mundane, Fearful. Bonds: Job. Occupation: Priest

Voice: Posh accent

Attributes [hide]

Nazû Myerscough, Male Half-Orc Paladin 9
Medium (6'10") Half-Orc, Neutral Good (CR 9)
Armor Class 11
Hit Points 66 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp.


Social Check DCs


Gûnd Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black tunic with tan highlights, and long white pants that bunch up around his shoes. He is bristling with hidden weapons, mostly shortspears and bastard swords. His chestnut hair is cut jaggedly and amateurishly. He is baby faced.

Personality: Confrontational and typically high on some drug or another. Gûnd enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gûnd was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gûnd grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gûnd. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He seems to be bored by most things; and his relatives are trying to arrange a marriage

Flaws: Addict, Hedonist, Mundane. Bonds: Criminal record, Poor, Family. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Gûnd Adley, Male Half-Orc Wizard 1
Medium (6'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Beloril Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his brown hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Beloril was born in the south. At a young age he loved to build and create. Beloril was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Beloril decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Justice, Persistence. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Beloril Hammerstone, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 150 gp.


Social Check DCs

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