Bendoo Bradly, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left leg. She prefers to wear white clothing when she does not wear armor. She keeps her red hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not trust anyone and sleeps with one eye open.
History: She was born blind and as such lacked many opportunities for work. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Slave, Enemies. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40000 cp. Onyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Daar Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'1" and is wearing colorful clothing, dressed as a Shipwright. Her right hand appears badly burned and disfigured. Her brass crest is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: Aggressive, abrasive, and angry, Daar embodies much of what other species detest in the Dragonborns. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Her father raised her in a mountain cabin. When money was particularly tight she was walking through alleys when she overheard a Shipwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother
Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Poor. Occupation: Shipwright
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 30 pp. Pink pearl (90 gp). Azurite (4 gp).
Mary Ryley, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her white hair is cut jaggedly and amateurishly. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born the only child of a wealthy merchant. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the east; and she is greedy
Ideals: Athletic, Optimist, Entrepeneur. Bonds: Rich, Debt. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 160 gp.
Sun Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His white fur is heavily combed to the right. He wears large thick round spectacles.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and he is content
Ideals: Athletic. Flaws: Mundane. Bonds: Family, Mentor. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp.
Beiro Iranapha, Male Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is typically in his Bricklayer uniform. His brown hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on women, regardless of circumstances.
History: He was raised in a plains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people; and he's attracted to the pc
Flaws: Antagonistic, Racist. Bonds: Job, Has a crush, Nature. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 390 gp. 1 Masterwork Common Ranged Weapon.
Enna Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a tan vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her tan boots flare out at the collars. She has wavy silver hair. She is very pretty but has cold, dead eyes.
Personality: She hates Elves with a passion. As such she is filled with self loathing. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city she treasured whatever gifts she got. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Poor, Criminal record. Occupation: Shoemaker
Voice: Soft and mumbly
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Banded mail.
Miles Shelby, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a weathered and beat up set of banded mail beneath an oversized grey coat, and a wedding ring on his right hand. He wears a Stetson hat to cover his moderate length red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: Miles was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and wants to raise his children well
Ideals: Persistence. Flaws: Ugly. Bonds: In love, Family. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!