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NPC Generator

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Advanced [show]


Helen Tindall, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many white ritualistic tattoos. She dresses like a well dressed Shipwright does. She wears a feathered hat to cover her moderate length blonde hair. Her gray eyes are slightly larger than normal.

Personality: She has always had a great fascination with Dwarven culture. When she's not drinking or sleeping the drinks off, she's doing painting.

History: She was raised by priests from a young age. Like her father and her sister before her, after school she went straight into learning to become a Shipwright. She has never given up on her painting dream.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Artistic. Flaws: Racist. Bonds: Job, Religious, Mentor. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Helen Tindall, Female Human Ranger 2
Medium (5'0") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills History +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1600 sp. 1 Masterwork studded leather.


Social Check DCs


Carlin Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a very tight haircut. This brown eyed southerner is not easily forgotten.

Personality: Carlin is depressed about a lot of things. She tends to be a nihilist. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. She was always very intelligent and has formed a secret society of specialists.

Motivation: Someone believes her a fraud; and she wants to meet her childhood hero

Flaws: Depressed, Secretive. Bonds: Military, Adventurer, Enemies. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Carlin Oomtrowl, Female Gnome Aristocrat 4
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Ida Heiser, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses like a well dressed Mason does. Her black hair is cut short with large spiked bangs in the front. She wears crescent spectacles with a black brim.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born several months after her mother was called into army service. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She ran away from her former home and has been making her living as a Mason for the past few years.

Motivation: She'd like to take her coworkers down a peg; and she seems to be bored by most things

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Slave, Military. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ida Heiser, Female Half-Elf Monk 7
Medium (5'8") Half-Elf, Neutral Good (CR 7)
Armor Class 9
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)8 (-1) 15 (+2)13 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 9000 sp.


Social Check DCs


Callie Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her golden hair in a pixie cut. She is very pretty but has cold, dead eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in a small village she learned the ways of the warrior from her mother. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She has worked as a Layabout like her mother before her.

Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Attractive, Job. Occupation: Layabout

Voice: Speaks in third person

Attributes [hide]

Callie Shadowquick, Female Halfling Expert 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 320 gp.


Social Check DCs


Krimmon Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. His brown hair is smooth and relatively long. His eyes are a pleasant blue.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He also hits on women, regardless of circumstances.

History: Krimmon hails from a village terrorized by brigands. He moved from fad to fad and when he turned 15 he discovered music. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Retire the richest man in the north; and to settle down with his crush

Ideals: Artistic, Entrepeneur. Bonds: Poor, Has a crush, Enemies. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Krimmon Hogcollar, Male Halfling Druid 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 40000 cp.


Social Check DCs


Pallabar Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He keeps his red hair in a pixie cut. He has a dull look in his green eyes.

Personality: This man loves singing and to teach people singing more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and nothing but the best is good enough for him

Ideals: Artistic, Impeccable, Gifted. Bonds: Attractive, Rich. Occupation: Butcher

Voice: Slow speaker

Attributes [hide]

Pallabar Nopenstallen, Male Gnome Wizard 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 6 (-2)8 (-1)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 8
Languages Common, Gnome, Undercommon, Celestial, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Anselm Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His brown hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his father was called into army service. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Optimist, Justice. Bonds: Attractive, Military, Criminal record. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Anselm Cumberbatch, Male Human Expert 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)6 (-2) 10 (+0)17 (+3)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp.


Social Check DCs

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