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Oppleby Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. He wears his black hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Oppleby hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is obsessed with his god.

History: Oppleby was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oppleby took refuge in the ruined castle and found the beat up longsword and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Artistic, Persistence. Flaws: Insane. Bonds: Religious, Nature. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Oppleby Horcusporcus, Male Gnome Wizard 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Atherton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears grey painted combat armor at almost all times, he is not a threatening figure. He wears a broad hat to cover his moderate length brown hair. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. A freak accident while working with his Crown-heir father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Fearful, Disease. Bonds: Rich. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Shane Atherton, Male Human Druid 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 18 (+4)11 (+0) 17 (+3)16 (+3)
Skills Athletics +1, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 70 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Rolf Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear flannel. His hair is short and golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: The child of a Slave Trader, who enjoyed hunting, Rolf was taken on many hunting expeditions. A few years later when the east was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He loathes his own lifestyle; and someone believes him a fraud

Flaws: Depressed. Bonds: Enemies, Nature, Immigrant. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Rolf Hardy, Male Half-Elf Expert 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Sardonyx (80 gp). Rose (80 gp). Carnelian (80 gp). Eye agate (14 gp).


Social Check DCs


Bardryn Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in a clean grey cloak covering her clean studded leather. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a cross on it. Her silver hair is unkempt and raggedy. Her eyes are hazel and beady.

Personality: She likes to make people angry or surprised. When she's not drinking or sleeping the drinks off, she's doing writing.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has never given up on her writing dream.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is currently in port desperately looking for someone to get her out

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Bardryn Strakeln, Female Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Athletics +4, Religion +3
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 cp. Fire opal pendant on a fine gold chain (600 gp). Old masterpiece painting (600 gp). Large well-done wool tapestry (100 gp). 1 Chain shirt.


Social Check DCs


Pushkrimp Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large white mantle and cape that has been intricately interwoven into his brown robe. His white hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pushkrimp is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Pushkrimp grew up listening to his mother's many stories. Cursed with a spirit at a very young age, Pushkrimp has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Philantrophist, Justice. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Pushkrimp Addington, Male Half-Orc Bard 12
Medium (5'10") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 43 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 14 (+2)7 (-2)
Skills Animal Handling +6, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 100 pp. Bloodstone (60 gp). Amber (140 gp). Azurite (10 gp). Malachite (10 gp). Red-brown spinel (140 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He has a small bristly mustache and wavy brown hair. His face is scarred and worn.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: When he was but 3 years old his parents immigrated from the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Arannis Caerdonel, Male Elf Aristocrat 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)7 (-2) 9 (-1)9 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Zagga Ashton, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears dark leathers with embroidery. She wears her blonde hair down. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father had invested heavily in several trade routes and wanted her to inherit them. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She would like to get married and retire.

Flaws: Depressed, Antagonistic. Bonds: Attractive, Rich, Has a crush. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Zagga Ashton, Female Half-Orc Rogue 10
Medium (5'6") Half-Orc, Lawful Good (CR 10)
Armor Class 11
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 12 (+1)9 (-1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1200 gp.


Social Check DCs

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