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NPC Generator

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Advanced [show]


Two Llamas In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a pastel coat over a brown low-cut shirt, and a feathered hat upon his head. He has no fur. He has gleaming, smiling blue eyes.

Personality: He acts crazy and hedonistic. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Doesn't want to be a Mason and was forced into it by his family.

Flaws: Ugly, Hedonist, Mundane. Bonds: Criminal record, Family. Occupation: Mason

Voice: Whispers

Attributes [hide]

Two Llamas In the Wind, Male Tabaxi Aristocrat 9
Medium (6'0") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 85 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills Insight +4, Stealth +7
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Elven
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1600 gp.


Social Check DCs


Bruz Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His hair is black and curly. His eyes, though not visible through his cowl, are blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He has worked as a Carpenter like his father before him.

Motivation: To be a Hunter again; and expand his business

Ideals: Entrepeneur. Bonds: Attractive, Job, Rich, Nature. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Bruz Weld, Male Half-Orc Expert 7
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 9 (-1)9 (-1)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp. Carnelian (50 gp). Chrysoprase (50 gp). Brown-green garnet (150 gp).


Social Check DCs


Ombul Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. He is muscular with a powerful set of arms. He has red hair. He is baby faced.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He takes great joy in being the best Shepherd in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Shepherd soon after.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Enemies, Job. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Ombul Greenleaf, Male Halfling Adept 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 7000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Tordrid Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'3" has a big stupid grin on her face most of the time. She wears many layers of old clothing at all times. She has done her best to style her golden hair to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Tordrid was raised in a hard working conservative environment. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She became a Painter soon after.

Motivation: Wants to work out more often; and to pay off her debts

Ideals: Entrepeneur, Athletic. Flaws: Ugly. Bonds: Poor, Job, Debt. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Tordrid Rakankrak, Female Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 220 gp. 6 Acid flasks.


Social Check DCs


Efferil Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a tan costume with the symbols of the sun god on his torso. He has a hunchback. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Ugly, Insane. Bonds: Job, Adventurer, Immigrant. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Efferil Ilphelkiir, Male Elf Druid 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)7 (-2) 9 (-1)17 (+3)
Skills Arcana +0, Investigation +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 2 Antitoxin. 2 Antitoxin.


Social Check DCs


Valafar Patience, Male Tiefling [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He carries with him a set of rapiers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his red hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Valafar was born in the north. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Valafar Patience, Male Tiefling Expert 8
Medium (5'6") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills History +5, Insight +3
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 700 gp. Banded agate (12 gp). Tiger eye turquoise (12 gp). Golden yellow topaz (1600 gp). Rock crystal (30 gp).


Social Check DCs


Jheri Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver crest is braided into rings. Her face is covered beneath a completely black helmet.

Personality: She is fixated on the number 34. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She receives visions of the future at random moments

History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Courier hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Half-Elven compassion; and she is content

Ideals: Gifted. Flaws: Insane, Mundane, Racist. Bonds: Poor. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Jheri Tiammanthyllish, Female Dragonborn Adept 5
Medium (6'6") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 17 (+3)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 800 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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