Nella Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a moderate pudge and is not very fit. She has no hair. She wears a mask on her face.
Personality: Nella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She got into the Guard business at a young age. Like her mother and her sister before her, after school she went straight into learning to become a Guard. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and wants to open a new tavern
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Job, Enemies. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp. 1 Antitoxin.
Immeral Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is silver and very short. He wears a mask on his face.
Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 8 years old his parents immigrated from the north. He was taken from his home at a very young age. He left for the north, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk
Ideals: Gifted, Impeccable. Bonds: Adventurer, Immigrant, Slave. Occupation: Bowyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 sp.
Tree In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His yellow fur is heavily combed to the right. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Tree took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting, Gifted. Flaws: Ugly, Depressed, Mundane. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 97 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 21 (+5) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 150 pp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Old masterpiece painting (2000 gp). Fire opal pendant on a fine gold chain (2000 gp). Brass mug with jade inlays (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp).
Norkruuth Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. He wears his red crest down. He wears round tiny glasses practically rammed into his face.
Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the west to a Sailor, Norkruuth learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy. Bonds: Job, Criminal record. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1300 gp. Deep blue spinel (1100 gp). Star rose quartz (40 gp). Deep green spinel (70 gp).
Dentratha Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears baggy black pantaloons and a brown scarf, and sports empty pouches on her belt. She keeps her red crest in a flapper bob. Her red unseeing eyes seem to look past you.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Dentratha was born the youngest of three triplets. Cursed with vampirism at a very young age, Dentratha has worked very hard to control her curse. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends; and to reunite with her absent mother
Flaws: Disease, Emotional. Bonds: Adventurer, Family. Occupation: Interpreter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 4 (-3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
Curran Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the north. Around other people he will do his best to conceal his emotions and appear jolly.
History: A powerful brothel owner made him what he is. Curran was born on a far northern mountains where he grew up under the tutelage of his father, an expert Shepherd. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Pacifist. Flaws: Shy. Bonds: Mentor, Immigrant, Rich. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Abyssal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
Flame Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His red fur is matted, messy, and big. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Flame hails from a village terrorized by illithids. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Priest
Voice: Italian accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Draconic, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 sp.
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