Silent In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky brown painted plate armor. His red fur is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He would rather hide behind his crafts than deal with other people.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and his spouse's relatives view him with great suspicion
Ideals: Joker, Artistic. Flaws: Ugly, Insomniac, Shy. Occupation: Servant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Ruloth Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her black boots flare out at the collars. She is portly but not overly obese. She has styled her rusty crest well, parting it to the right. Her fierce gold eyes like to dwell on things.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the north to a Architect, Ruloth learned a great deal about her mother's area of expertise. She was taken from her home at a very young age. She has built up a small fortune and can afford her own way.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many goblins want her driven away
Ideals: Logical. Bonds: Job, Slave, Rich, Enemies. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 3000 sp. Silver pearl (150 gp). Bloodstone (70 gp). Amethyst (150 gp). Deep blue spinel (1400 gp).
Gildmak Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a faded coat and loose pants complete with broad hat. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: A skeptical and narcissistic man, Gildmak's first love is himself. His second love is also himself. He misses his home and complains about the freezing weather, even in summer.
History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels that his past leaves him morally obligated to help; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Immigrant, Mentor, Nature. Occupation: Farmer
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 74 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp).
Morana Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a dagger on it. She keeps her long brown hair kept up in a rat tail. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: The child of a Banker, who enjoyed hunting, Morana was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was granted psionic powers by her dying sister.
Motivation: Wants to have a good time and be beloved; and she seems to be bored by most things
Ideals: Optimist, Gifted. Bonds: Poor, Attractive, Nature. Occupation: Seamstress
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 170 gp.
Finellen Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on her belt. Her golden hair is kept up in a ponytail inside a feathered hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a font of random trivia from the lore and stories she has discovered
History: She comes from a rich southern family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Finellen took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Finellen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Armorer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 90 gp.
Morkral Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his crossbow ready. His long brown hair is drawn into a two foot long braid. His hazel eyes dart from person to person.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He comes from a rich western family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 10)
Armor Class 11
Hit Points 42 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.
Mogg Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black armored body suit, with a simple blue line shooting up and back down. His blonde hair is cut short. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Religious. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
