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Advanced [show]


Verna Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears white trousers with violet and yellow striped suspenders. She wears various colorful collared shirts. With bright blonde hair. She wears a mask on her face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is frequently practicing swordplay.

History: She was born at the edge of vast desert. As a young adult she joined a group advocating for an improvement in Halfling conditions. She has achieved small success as a Banker.

Motivation: She wants nothing more than to rejoin the army; and she'd like to take her coworkers down a peg

Ideals: Athletic. Flaws: Racist. Bonds: Job, Military, Nature. Occupation: Banker

Voice: Boston accent

Attributes [hide]

Verna Underbough, Female Halfling Fighter 5
Small (3'1") Halfling, Lawful Good (CR 5)
Armor Class 15
Hit Points 34 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Religion +4, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet shirt with thin brown vertical stripes and green pants. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He works hard and plays hard.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up scythe and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Hedonist, Insane. Bonds: Nature, Family. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Jenkins, Male Half-Elf Expert 6
Medium (5'6") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Corkitron Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. He has done his best to style his auburn hair to look like a famous performer. His eyes, though not visible through his cowl, are gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.

History: Corkitron was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Corkitron took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Gifted. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Corkitron Porridgepot, Male Halfling Adept 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)7 (-2) 10 (+0)12 (+1)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Malachite (15 gp). Red spinel (40 gp). Chrysoprase (50 gp). Chalcedony (50 gp). 1 Chain shirt. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Thamuz Wary, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His dark red hair is kept up in a ponytail inside a small hat. He has gleaming, smiling black eyes.

Personality: Thamuz is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Ugly, Depressed, Antagonistic. Bonds: Mentor, Rich. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Thamuz Wary, Male Tiefling Ranger 5
Medium (6'3") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Persuasion +5, Survival +3
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy auburn beard and wild auburn hair. His violet unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Arannis took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Arannis and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Arannis Accord, Male Half-Elf Rogue 1
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Religion +5, Stealth +2
Senses Passive Perception 9
Languages Common, Elven, Halfling, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 130 gp.


Social Check DCs


Pirithin Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He typically wears white cloth garments or leather armor. His hair is white and very short. His brown eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic, Disease. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Pirithin Appleblossom, Male Halfling Rogue 12
Small (3'3") Halfling, True Neutral (CR 12)
Armor Class 13
Hit Points 32 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Infernal
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Coral (80 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Paymon Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a simple green robe with brown stripes complete with hood. His chestnut hair is still thick. His gold eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. Since then, he has sought to make the best of life.

Motivation: Revenge.

Ideals: Optimist, Entrepeneur. Bonds: Rich, Enemies. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Paymon Divinity, Male Tiefling Bard 8
Medium (5'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)9 (-1) 16 (+3)16 (+3)
Skills Medicine +6, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 120000 cp. Aquamarine (1300 gp). Chrysoprase (30 gp). Peridot (30 gp). Blue quartz (5 gp). Banded agate (5 gp). Iolite (30 gp).


Social Check DCs

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