Harvest Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel tunic with tan highlights, and long yellow pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He sports a flattop fur cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious man he believes everything happens for a reason. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: The child of a Mason, who enjoyed hunting, Harvest was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Artistic. Flaws: Addict. Bonds: Religious, Family, Nature, Job. Occupation: Ruler
Voice: pre-pubescent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Don Badger, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His auburn hair is cut short with large spiked bangs in the front. His half smiles and gray eyes are beguiling and draw you in.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting. Bonds: Attractive, Poor, Religious, Nature. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 89 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 210 pp. Silver chalice with lapis lazuli gems (130 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp).
Roondar Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. His golden hair is thinning but still full. He has several tiny ruby earrings on each ear.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He struck the Adventurer job and began his own company from there.
Motivation: Find a way to reverse the transformation of his brother; and to be a ploughman again
Flaws: Shy, Mundane. Bonds: Rich, Family, Job. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 pp.
Olunt Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: Born in the west his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Poor. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 7 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 250 gp. Red-brown spinel (70 gp). Star rose quartz (80 gp). 1 Masterwork Common Melee.
Ellyjoybell Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear tan tank tops with black skirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She keeps her white hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Her tongue was cut out and she uses sign language. She is lazy and tries to find solutions quickly.
History: She comes from a rich western family. Her childhood dream was to be a Bather, but she was a colossal failure. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Regain custody of her son; and wants to open a new tavern
Flaws: Disease, Lazy. Bonds: Rich, Job, Family. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 pp. Carnelian (20 gp). Alexandrite (700 gp). Brown-green garnet (130 gp). Alexandrite (700 gp). 1 Magnifying glass.
Antrara Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a skull on it. Her gold crest is braided into rings. Her otherwise smooth face is marked with small tiny scars.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is skeptical of what others tell her and is slow to trust.
History: Born in the south to a Masseuse, Antrara learned a great deal about her father's area of expertise. Brilliant and gifted she never wanted to apply herself. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers
Ideals: Gifted. Flaws: Mundane, Shy. Bonds: Job, Family. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Solomon Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. He wears a top hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Solomon has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Insane, Fearful, Disease. Occupation: Unemployed
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 8 (-1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!