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NPC Generator

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Advanced [show]


Phelaia Fright, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears an entirely green suit with brown socks and a vest with buckled shoes. Her red hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with finding treasure.

History: Her father raised her in a mountain cabin. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Religious. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Phelaia Fright, Female Tiefling Druid 2
Medium (4'9") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 8 (-1)17 (+3)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Smoking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. His white fur is lengthy. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: Born to a Farmer, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Smoking and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Passionate. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Smoking In the Wind, Male Tabaxi Expert 6
Medium (5'9") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Nimble Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a card on it. Her black fur is thinning but still full. She has hazel eyes.

Personality: Nimble is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the north her family was never financially stable. She worked as a nervous Architect and found it very stressful. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's in love; and further expansion of business

Ideals: Extrovert. Bonds: Adventurer, Poor, Job, Has a crush. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Nimble Hummingbird, Female Tabaxi Adept 13
Medium (5'6") Tabaxi, Chaotic Good (CR 13)
Armor Class 11
Hit Points 62 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills Deception +7, Survival +6
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333210

Possessions: 600 pp. Lapis lazuli (13 gp). Red-brown spinel (150 gp). Rose (80 gp). Blue quartz (13 gp). Golden yellow topaz (200 gp). White opal (800 gp). Alexandrite (200 gp). Alexandrite (200 gp). Sard (80 gp). Citrine (80 gp). Deep blue spinel (200 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pog Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is white and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: This man loves writing and to teach people writing more than just about anything. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Pog lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered writing. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and money/treasure

Ideals: Artistic, Philantrophist. Bonds: Rich, Attractive, Family. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pog Glittergem, Male Gnome Commoner 9
Small (3'6") Gnome, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 47 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)16 (+3) 11 (+0)15 (+2)
Skills Medicine +3, Nature +6
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Sylvan, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 700 gp. Black opal (1400 gp). Violet garnet (1100 gp). Red spinel (90 gp). Rhodochrosite (7 gp).


Social Check DCs


Five Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. He wears his cinnamon fur up. His yellow eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Opinionated, Professionalism, Persistence. Bonds: Slave, Criminal record. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Five Shore, Male Tabaxi Rogue 14
Medium (5'7") Tabaxi, Lawful Evil (CR 14)
Armor Class 11
Hit Points 68 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +5

Possessions: 6000 gp. Aquamarine (800 gp). Blue star sapphire (600 gp). Obsidian (10 gp).


Social Check DCs


Bertram Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His chestnut hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father

Flaws: Impulsive, Disease. Bonds: Attractive, Poor, Family, Military. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Sharps, Male Human Ranger 7
Medium (5'8") Human, True Neutral (CR 7)
Armor Class 13
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 90000 cp. Fire opal (1600 gp). Fiery yellow corundum (1600 gp). Rhodochrosite (6 gp). Hematite (6 gp).


Social Check DCs


Krusk Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His small hat is riddled with cuts and holes. His eyes are gray.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.

History: Krusk lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Half-Orc Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Krusk and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Krusk discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Krusk fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Krusk Merton, Male Half-Orc Warrior 2
Medium (5'3") Half-Orc, Neutral Good (CR 2)
Armor Class 8
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)11 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3

Possessions: 260 gp.


Social Check DCs

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