Chay Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother
Ideals: Fighting. Flaws: Ugly. Bonds: Military, Rich, Family. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 12)
Armor Class 12
Hit Points 51 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Giant, Dwarven
Attacks Melee +1 / 3d10-3, Ranged +5 / 3d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 2000 gp. Chalcedony (80 gp). Alexandrite (1300 gp). Violet garnet (1300 gp). Smoky quartz (80 gp). Rich purple corundum (1000 gp). Eye agate (5 gp). Blue quartz (5 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bucklal TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. He wears a deerstalker hat to hide his balding. His eyes are a pleasant blue.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Slave Trader
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 14)
Armor Class 13
Hit Points 46 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). A silver and pearl hairclip (80 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (900 gp). Finely wrought small gold bracelet (80 gp). Sapphire pendant on gold chain (2800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Old masterpiece painting (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Medium magic item.
Heian Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. With a patchy auburn beard and wild auburn hair. He has gleaming, smiling green eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: From birth he was tutored by a cruel and relentless mentor. In his 16th year, his parents were killed by a dire rats raid, leaving Heian alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.
Motivation: To be a Fletcher again; and a deep hatred of dire rats
Ideals: Optimist. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Ignan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A roughly beaten golden orb (100 gp). 1 Masterwork Common Ranged Weapon.
Trail Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. His fur is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the west, but his parents moved at a very young age to the south. Trail was born on a far western mountains where he grew up under the tutelage of his father, an expert Stylist. He left for the west, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Impeccable. Bonds: Poor, Attractive, Immigrant. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1200 gp. Tiger eye turquoise (10 gp). Rhodochrosite (10 gp). Deep green spinel (90 gp). Fire opal (500 gp).
Bucklal Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red shirt with thin violet vertical stripes and white pants. He has a small bristly mustache and wavy chestnut hair. His hazel unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Bucklal isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Bucklal was born in the south. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and nothing but the best is good enough for him
Ideals: Impeccable, Optimist, Persistence. Flaws: Disease. Bonds: Religious. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 2500 sp. Amber (150 gp). Red spinel (150 gp). Jade (150 gp).
Biri Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear flannel. She wears her brass crest up. Her red unseeing eyes seem to look past you.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Banker father left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 12)
Armor Class 10
Hit Points 12 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 400 pp. Blue sapphire (1300 gp). Black star sapphire (1300 gp). Carnelian (60 gp). Black pearl (800 gp). Silver pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is thinning but still full. His hazel eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Adventurer, Family. Occupation: Mortician
Voice: Italian accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 25000 cp. Coral (90 gp). Zircon (40 gp). Onyx (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!