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NPC Generator

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Advanced [show]


Nazdûg Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fancy black suit. His hair is blonde and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. Nazdûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle; and to reunite with his absent father

Flaws: Insomniac, Depressed. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Server

Voice: Smoker's lung

Attributes [hide]

Nazdûg Barclay, Male Half-Orc Aristocrat 7
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)6 (-2) 9 (-1)12 (+1)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Veit Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is wearing a long, grey, dusty cloak. He has a hunchback. His blonde hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Veit does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Ugly, Insomniac, Depressed, Antagonistic. Bonds: Military, Adventurer. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Veit Brazzik, Male Dwarf Cleric 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 110 gp.


Social Check DCs


Tricking On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, she is an attractive figure. She is wearing colorful clothing, dressed as a Shepherd. Her fur is orange and curly. She has hazel eyes and a brown hat with a grey feather.

Personality: She is happy with her job as a Shepherd. She turns her eye from what people do, preferring to live and let live. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born on a small isolated farm. Tricking was born on a far western mountains where she grew up under the tutelage of her father, an expert Shepherd. She has set out to sabotage the competition.

Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new shepherd responsibilities is difficult

Flaws: Hedonist, Insane. Bonds: Attractive, Job, Nature, Immigrant. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Tricking On the Water, Female Tabaxi Fighter 10
Medium (5'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 36 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 6 (-2)13 (+1) 9 (-1)14 (+2)
Skills Arcana +5, Medicine +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1000 gp. Emerald (1100 gp).


Social Check DCs


Myria Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is greying and her face has many wrinkles. Her violet eyes lackadaisically let the world flow into them.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is lazy, self-centered, vain, and jealous.

History: She was born in a small plains village. Her mother was a soldier and died while she was still young. Myria was left her mother's suit of armor and trained in its use and care. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy.

Flaws: Emotional, Selfish. Bonds: Rich, Nature, Military. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Myria Bigheart, Female Halfling Monk 8
Small (2'10") Halfling, Lawful Good (CR 8)
Armor Class 13
Hit Points 15 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 5 (-3)14 (+2) 18 (+4)12 (+1)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Aust Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. His eyes are likewise violet.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He became a Jeweler soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Philantrophist. Bonds: Job, Religious. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Aust Nagel, Male Half-Elf Warrior 5
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Ignan, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He has a large pastel mantle and cape that has been intricately interwoven into his yellow robe. He has wavy red fur. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He has dedicated himself to building a better village for his children.

Motivation: Revenge.

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: In love. Occupation: Doctor

Voice: Excited and jittery

Attributes [hide]

Dynamic Grass, Male Tabaxi Expert 5
Medium (6'3") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Silent In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long lavender fur is drawn into a two foot long braid. This copper eyed easterner is not easily forgotten.

Personality: Silent is depressed about a lot of things. She tends to be a nihilist. She is a font of random trivia from the lore and stories she has discovered

History: She was raised in a white middle class family as the only child. She was an athlete and attended two major summer competitions. She never won. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Fighting, Athletic, Logical. Flaws: Depressed, Mundane. Bonds: Attractive. Occupation: Painter

Voice: Thin and wheezing

Attributes [hide]

Silent In the Storm, Female Tabaxi Fighter 8
Medium (5'1") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills History +6, Insight +3
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Infernal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs

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