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NPC Generator

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Advanced [show]


Bolhild Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female does not wear sleeves and tends to eschew shirts when she can avoid it. She is tall, broad shouldered and powerfully built. She has wavy brown hair. She has gray eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She served in the navy to pay for her family's outstanding loans. When Bolhild reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was always very intelligent and has formed a secret society of specialists.

Motivation: She is currently in port desperately looking for someone to get her out; and she's looking for her big break

Flaws: Shy, Secretive. Bonds: Adventurer, Military, Slave. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Bolhild Glanhig, Female Dwarf Cleric 5
Medium (4'3") Dwarf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 70 pp. Jasper (60 gp). Moss agate (13 gp). Alexandrite (1100 gp). Deep green spinel (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gomory Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears professional attire. His hair, while still mostly silver, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Bonds: Attractive, Has a crush, Criminal record. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Gomory Winterbourne, Male Human Commoner 2
Medium (6'1") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 pp.


Social Check DCs


Gomory Calm, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears rags and sports a simple walking cane. She has moderate length black hair. Her eyes, though not visible through her cowl, are silver.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Gomory was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She moved out south to avoid the crime she committed. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Ideals: Optimist. Flaws: Forgetful. Bonds: Poor, Attractive, Criminal record, Nature. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Gomory Calm, Female Tiefling Commoner 8
Medium (4'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 10 (+0)16 (+3)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 800 gp. Eye agate (8 gp). Smoky quartz (50 gp). Bloodstone (50 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is muscular with a powerful set of arms. Her black fur is lengthy. Her copper unseeing eyes seem to look past you.

Personality: She is irascible and easily irritated. She can't help but pocket interesting objects she comes across

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She seems to be bored by most things.

Flaws: Disease, Antagonistic, Mundane. Bonds: Rich, Criminal record. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Seven Mist, Female Tabaxi Barbarian 4
Medium (6'5") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Alston Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a feathered hat to hide his balding. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Athletic. Bonds: Immigrant, Job, Adventurer. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alston Daergel, Male Gnome Fighter 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Margery Moreno, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress), and she perpetually has her ceremonial dagger ready. Her auburn hair is smooth and relatively long. Her ears are large.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The war was a terrible time for her, and Margery does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born in a small village she learned the ways of the warrior from her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Margery Moreno, Female Human Wizard 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Investigation +3, Stealth +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp.


Social Check DCs


Cecily Kendal, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in an above average manner. Her red hair is wavy and long. Her amber eyes peer out from beneath her broad grey hat.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She receives visions of the future at random moments

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of her daughter

Ideals: Philantrophist, Gifted, Fighting. Bonds: Attractive, Immigrant. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Cecily Kendal, Female Human Aristocrat 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)8 (-1) 14 (+2)16 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5

Possessions: 30 gp.


Social Check DCs

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